Fell Spines
Fell Spines
Flesh and bone obey your command and form spines along your forearm. Flinging your arm out, you launch the bony projectiles into your opponents. Choose a number of targets up to your proficiency bonus in a 15 foot cone.
Necrotic Grip
Necrotic Grip
Your grip can wither flesh from bone.
Living Shadow
Living Shadow
Severing yourself from your own shadow, you place it at your opponent’s back! Choose a square within 15 feet. Until the start of your next turn, your shadow (AC 10, 1 hp) occupies the chosen space and has a range of 5 feet. It cannot attack, but it can serve as a flanking partner for you and one other creature that you designate when using this maneuver.
Green-Flame Strike
Green-Flame Strike
You draw your hand along your blade, limning it in hellish flame.
Shadowy Feint
Shadowy Feint
Lashing out at your target gives you a moment to escape amongst concealing shadows. After making a successful melee attack, you may use your reaction to deal basic melee damage instead of normal weapon damage.
Grasping Shadows
Grasping Shadows
At your behest, the shadows themselves grip at your foes, pulling and dragging like quicksand.
Dreadful Edge
Dreadful Edge
Foul magic makes your strikes unnerving.
Opus Maleficarum
Opus Maleficarum
Blackguard’s Blight
Blackguard’s Blight
With a hissing malediction, you place your curse upon a specific foe. Before the start of your next turn, when you hit a creature with a melee weapon attack you can choose to lay a curse on it.