Fiery Hellscape
Fiery Hellscape
From active volcanoes to the hottest layers of Hell, these regions are dominated by red-hot lava flows and flaming geysers. Adventurers journeying through these regions can expect to encounter many natural terrain challenges and dangerous creatures.
Country Shire
Country Shire
Small villages and rural communities, often surrounded by a patchwork of farms, make for a safe and cozy existence with the most threatening events involving an angry bear harassing livestock. Adventurers journeying through this region can expect little danger, and a high number of social encounters.
Terrains. Forest, grassland, hills, settlement, subterranean, swamp, temple.
Blasted Badlands
Blasted Badlands
These deserts are notorious for their many capricious ruins, the devastated landscape the biggest mark left upon the world by the forgotten civilizations that once flourished there.
Dungeons
Dungeons
Desolate crypts, ancient temples, horrifying tombs, and cursed pyramids are often filled with traps and monsters. Unlike the natural caverns of most of the underland realm, a dungeon is usually constructed and can be above or below ground. Although dungeons aren’t regions (so there is no weather or travel scenery, and adventurers don’t undertake journey activities in a dungeon) they are filled with random encounters against both traps and monsters, and these areas are ripe with opportunities for exploration!
Creating a Region
Creating a Region
While this book provides a selection of regions to be used in any world, Narrators may sometimes need to create new regions of their own making. When creating a region, consider the following things.