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Blast Door

Blast Door

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Challenge
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(time varies)

Sci-Fi Journey Encounters

Sci-Fi Journey Encounters

Sci-Fi Exploring: Tier 0 | Tier 1 | Tier 2 | Tier 3 | Tier 4

The following encounters are all suited to a science-fiction setting. For encounters including magical creatures and challenges, see Trials and Treasures . Creatures with no source noted can be found in Chapter 8: Alien Bestiary.


Sci-Fi Exploring Tier 0

1-3. 1 or 2 combat drones

4-6. 1 or 2 stunner drones

9-12. 1d4 + 1 gruknka tadpoles

13-15. 1d4+1 leech creepers

16-18. Swarm of leech creepers

19-21. 1 or 2 mindspore mushrooms

21-23. 2-3 ravix

24-26. Swarm of ravix pups

27-28. 1 or 2 telethars

29-30. 1 or 2 trubbies

31-32. 1 serviceskull

33-34. 1 imprinted host (smuggler)

35-36. 1 void wisp

37-38. 1 or 2 apes (Monstrous Menagerie)

38-39. 1 voidmaw

40-41. 1 kech (Monstrous Menagerie)

42-43. 1 xenid egg or larva

44-45. 1 raptor (Monstrous Menagerie)

46-48. 1 enforcer

49-51. 1d4+1 ruffians

52-54. 1 or 2 commandos

55-57. 1 or 2 dire wolves (Monstrous Menagerie)

58-60. Blinding blizzard (Trials & Treasures)

61-63. Falling net (Trials & Treasures)

64-66. Hail storm (Trials & Treasures)

67-69. Landslide (Trials & Treasures)

70-80. 1 gray ooze (Monstrous Menagerie)

81-90. Social encounter

91-00. Travel scenery

 

Sci-Fi Exploring Tier 1

1-2. 3 or 4 combat drones

3-4. 1 or 2 flamethrower, mortar, or shield drones

5-6. 1 or 2 sentry droids

7-8. 1d2+1 raptors (Monstrous Menagerie)

9-10. 1 triceratops (Monstrous Menagerie)

11-12. 1 gruhnka hunter

13-15. 1 or 2 hollow folk

16-18. 1 karthog

19-21. 1 giant leech creeper

22-24. 3 or 4 mindspore mushrooms

25-27. 1 mnemon

28-30. 1 longtongue ravix with 4 ravix

31-32. 3 or 4 telethars

33-34. 1d2 + 1 void wisps

35-36. 1 giant scorpion (Monstrous Menagerie)

37-39. 1 void ghost

40-42. 2 voidmaws

43. 1 voidmaw alpha

44-45. 1d4+1 kech (Monstrous Menagerie)

46. 1 gibbering mouther (Monstrous Menagerie)

47. 1 or 2 xenid stranglers

48-49. 1 or 2 bounty hunters

50. 1 contract killer

51-52. 1 grick (Monstrous Menagerie)

53. 1 khalkos spawn (Monstrous Menagerie)

54-55. 1 warstorm

56-57. 1 agent

58-59. 1 mirage monster (Monstrous Menagerie)

60-61. 1 decoyskull or spyskull

62-63. Thunderstorm (Trials & Treasures)

64-66. 1 tentacle tree (Monstrous Menagerie)

67-69. 1 yeti (Monstrous Menagerie)

70-80. 1 black pudding (Monstrous Menagerie)

81-90. Social encounter

91-00. Travel scenery

 

Sci-Fi Exploring Tier 2

1-3. 1 processor drone with 1 or 2 flamethrower, mortar, or shield drones and 3 sentry droids

4-6. 1d4 + 1 gruhnka hunters, each with one psionic mutation

7-9. 3 hollow folk

10-11. 1 id puppeteer fleeing id puppet

12-13. 2 or 3 karthogs

14-15. 2 karthogs riding triceratops (Monstrous Menagerie)

16-17. 1 flesh guardian (Monstrous Menagerie)

17-18. 4 longtongue ravix

19-21. 1 wild taurax

22-23. 1d6 + 4 telethars

24. Plague of trubbies

25-26. 1d2+1 giant scorpions (Monstrous Menagerie)

27. 1d2 + 1 void ghosts

28-29. 1 giant grick  (Monstrous Menagerie)

30-32. 3 voidmaws and 1 voidmaw alpha

33-34. 1 tyrannosaurus rexes (Monstrous Menagerie)

35-36. 1 rock dragon (Monstrous Menagerie)

37. 2 or 3 xenid hunters

38-39. 3 bounty hunters

40-41. 1 underworld boss with 3 enforcers

42. 1 khalkos (Monstrous Menagerie)

43-44. 1 inquisitor captain

45. 1 or 2 elementals (Monstrous Menagerie)

46-47. 4 marines

48-49. 1 otyugh (Monstrous Menagerie)

49-50. 1 shambling mound (Monstrous Menagerie)

51-52. 1 or 2 battle psions

53-54. 1 psionic knight

55-56. 1d4+1 khalkos spawn (Monstrous Menagerie)

57-58. 1 murmuring worm (Monstrous Menagerie)

59-60. 1 sand ray (Monstrous Menagerie)

60-61. 1-2 thunderbirds (Monstrous Menagerie)

62-63. Caltrop mines

64-65. Marsh gas (Trials & Treasures)

66-67. Minefield

68-69. Radiation storm

70-71. 2 assaultskulls

72-74. Psychic storm

75-77. Sandstorm (Trials & Treasures)

78-80. Sinkhole (Trials & Treasures)

81-90. Social encounter

91-00. Travel scenery

 

Sci-Fi Exploring Tier 3

1-3. 1 giant ape (Monstrous Menagerie)

3-6. 1d6 + 3 gruhnka hunters, each with the “4” psionic mutation and two random

6-9. 1 id puppetmaster with id puppet

10-12. 1 praetor

13-15. 1 xenid queen

16-18. 1 bounty hunter with inquisitor captain

19-21. 1 battle psion with 3 marines

22-24. 1 psionic blackguard

25-27. 1 sand worm or ice worm (Monstrous Menagerie)

28-30. 2 psionic knights

31-33. 2 inquisitor captains

34-36. 2 captains riding war taurax

36-38. 1 supermutant rust monster (Monstrous Menagerie)

39-41. 4 yetis (Monstrous Menagerie)

42-44. 2 khalkoi (Monstrous Menagerie)

45-47. 2 sand rays (Monstrous Menagerie)

48-50. 3 wyverns (Monstrous Menagerie)

51-53. 1 iron guardian (Monstrous Menagerie)

54-56. 1 or 2 ur-otyughs (Monstrous Menagerie)

57-59. 1 or 2 giant elementals (Monstrous Menagerie)

60-62. 2 rock dragons (Monstrous Menagerie)

63-65. 2 cloakers (Monstrous Menagerie)

66-68. 1 elder black pudding (Monstrous Menagerie)

69-71. 1 invisible render (Monstrous Menagerie)

72-74. 1 gelatinous wall (Monstrous Menagerie)

75-77. Endless plummet (Trials & Treasures)

78-80. Choking smoke (Trials & Treasures)

81-90. Social encounter

91-00. Travel scenery

 

Sci-Fi Exploring Tier 4

1-4. 1 behemoth tyrant

5-8. 1 praetor (possessing underworld boss) with 4 enforcers and 4 ruffians

9-12. 4 or 5 wild tauraxes

13-16. 1 xenid queen with 3 xenid hunters

17-20. 2 psionic blackguards

21-24. 1 inquisitor captain with 3 warstorms

25-28. 2 praetors

29-32. 2 supermutant rust monsters (Dungeon Delver’s Guide)

33-36. 6 marines with 1 inquisitor captain

37-40. 3 khalkoi with 4 to 6 khalkos spawn (Monstrous Menagerie)

41. 1 tarrasque (Monstrous Menagerie)

42-45. 2 iron guardians (Monstrous Menagerie)

46. 1 dark lord

47-50. 1 draconic horror

51-54. 1 elysian

55-58. 1 master assassin * (Monstrous Menagerie)

59-62. 1 or 2 remorhaz (Monstrous Menagerie)

63-67. Forest fire (Trials & Treasures)

68-72. Sunspots ** (Trials & Treasures)

73-77. 4 rock dragons (Monstrous Menagerie)

78-80. 2 sand worms or ice worms (Monstrous
Menagerie)

81-90. Social encounter

91-00. Travel scenery

* The master assassin wields a laser rifle instead of a crossbow
** Instead of magic, the sunspots affect psionics

 

Voidrunner's Codex Journeys

Voidrunner's Codex Journeys

Land-based journeys happen in the future and on alien worlds just as much as they do back home. The regions in Trials and Treasures are applicable to strange planets, whether the voidrunners be crossing Lofty Mountains or wading through an Unrelenting Marsh. Similarly, the journey activities available to characters in Trials and Treasures are relevant anywhere.

For encounters suited to a science-fiction setting, see  Sci-Fi Journey Encounters.

Mounts. A mount can only travel at gallop speed for 1 hour each day. Otherwise it travels at the fast/mounted pace.

Vehicles. Pre-industrial vehicles are unable to go faster than a slow pace, but motorized vehicles and more advanced vehicles move at the Vehicle pace in Table: Travel Pace.

Aircraft. Aircraft and starfighters move at the Aircraft pace in Table: Travel Pace.

Water Vehicles. Water vehicles are restricted by the speed of the vehicle and gain no benefits from a slow pace, but have no penalties for moving at a fast pace. Depending on the vehicle and crew size, a ship can travel up to 24 hours a day.

Table: Travel Pace

Pace

Minute Hour Day Effect

Crawl

50 feet 1/2 mile 4 miles Advantage on Survival checks to cover tracks

Slow/wagon

200 feet 2 miles 16 miles -

Normal

300 feet 3 miles 24 miles Unable to use Stealth
Fast/mounted 400 feet 4 miles 32 miles

–5 penalty to passive Perception and disadvantage on Perception checks

Gallop

800 feet 8 miles* - Disadvantage on Survival checks to track
Vehicle 3,000 feet 40 miles 320 miles  
Aircraft 2 miles 125 miles 1,000 miles  

 

* A mount can only travel at gallop speed for 1 hour each day. Otherwise it travels at the fast/mounted pace.