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Inflict Wounds

Inflict Wounds

-level (
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Duration:

You impart fell energies that suck away the target’s life force, making a melee spell attack that deals 3d10 necrotic damage.

Insect Plague

Insect Plague

-level (
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Duration:

Range: Special (300 feet)

Invigorated Strikes

Invigorated Strikes

-level (
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Duration:

You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the target deals damage with an unarmed strike or natural weapon, it deals 1d4 extra damage.

Invisibility

Invisibility

-level (
)
Duration:

You wreathe a creature in an illusory veil, making it

Irresistible Dance

Irresistible Dance

-level (
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Duration:

You murmur a tune that takes root in the target’s mind until the spell ends, forcing it to caper, dance, and shuffle.

Knock

Knock

-level (
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Duration:

Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target with a loud metallic clanging noise easily audible at up to 300 feet. In addition, any traps on the object are automatically triggered. An item with multiple locks requires multiple castings of this spell to be opened.

Levitate

Levitate

-level (
)
Duration:

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement. 

The target floats gently to the ground if it is still in the air when the spell ends.

Light

Light

-level (
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Duration:

Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. Light emanating from the target may be any color. Completely covering the target with something that is not transparent blocks the light. The spell ends when you use an action to dismiss it or if you cast it again.

Lightning Bolt

Lightning Bolt

-level (
)
Duration:

A bolt of lightning arcs out from you in a direction you choose in a line 100 feet long and 5 feet wide. Each creature in the area takes 8d6 lightning damage. The lightning ignites flammable objects in its path that aren’t worn or carried by another creature.

If the spell is stopped by an object at least as large as its width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area.