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Insect Plague

Insect Plague

-level (
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Duration:

Range: Special (300 feet)

Instant Summons

Instant Summons

-level (
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r
Duration:

Until the spell ends, a mystical bond connects the target and the precious stone used to cast this spell. Any time after, you may crush the stone and speak the name of the item, summoning it instantly into your hand no matter the physical, metaphysical, or planar distances involved, at which point the spell ends. If another creature is holding the item when the stone is crushed, the item is not summoned to you. Instead, the spell grants you the knowledge of who possesses it and a general idea of the creature’s location.

r
This spell may be cast as a ritual

Invigorated Strikes

Invigorated Strikes

-level (
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Duration:

You allow long-forgotten fighting instincts to boil up to the surface. For the duration of the spell, whenever the target deals damage with an unarmed strike or natural weapon, it deals 1d4 extra damage.

Invisibility

Invisibility

-level (
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Duration:

You wreathe a creature in an illusory veil, making it

Jump

Jump

-level (
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Duration:

You imbue a target with the ability to make impossible leaps. The target’s jump distances increase 15 feet vertically and 30 feet horizontally.

Knock

Knock

-level (
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Duration:

Make a check against the DC of a lock or door using your spell attack bonus. On a success, you unlock or open the target with a loud metallic clanging noise easily audible at up to 300 feet. In addition, any traps on the object are automatically triggered. An item with multiple locks requires multiple castings of this spell to be opened.

Legend Lore

Legend Lore

-level (
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Duration:

You learn significant information about the target. This could range from the most up-to-date research, lore forgotten in old tales, or even previously unknown information. The spell gives you additional, more detailed information if you already have some knowledge of the target. The spell will not return any information for items not of legendary renown.  

Levitate

Levitate

-level (
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Duration:

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement. 

The target floats gently to the ground if it is still in the air when the spell ends.

Light

Light

-level (
)
Duration:

Until the spell ends, the target emits bright light in a 20-foot radius and dim light an additional 20 feet. Light emanating from the target may be any color. Completely covering the target with something that is not transparent blocks the light. The spell ends when you use an action to dismiss it or if you cast it again.

Lightning Bolt

Lightning Bolt

-level (
)
Duration:

A bolt of lightning arcs out from you in a direction you choose in a line 100 feet long and 5 feet wide. Each creature in the area takes 8d6 lightning damage. The lightning ignites flammable objects in its path that aren’t worn or carried by another creature.

If the spell is stopped by an object at least as large as its width, it ends there unless it deals enough damage to break through. When it does, it continues to the end of its area.