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Guiding Bolt

Guiding Bolt

-level (
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Duration:

A bolt of light erupts from your hand.

Gust of Wind

Gust of Wind

-level (
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Duration:

Area: Line 60 feet long and 10 feet wide

Hallow

Hallow

-level (
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Duration:

You imbue the area with divine power, bolstering some creatures and hindering others. Celestials, elementals, fey, fiends, and undead cannot enter the area.

Hallucinatory Terrain

Hallucinatory Terrain

-level (
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Duration:

Range: Special (300 feet)

You weave a veil over the natural terrain within the area, making it look, sound, or smell like another sort of terrain. A small lake could be made to look like a grassy glade. A path or trail could be made to look like an impassable swamp. A cliff face could even appear as a gentle slope or seem to extend further than it does. This spell does not affect any manufactured structures, equipment, or creatures.

Harm

Harm

-level (
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Duration:

You assail a target with entropic energy. The target takes 14d6 necrotic damage and its hit point maximum is reduced by the same amount for 1 hour. This spell cannot reduce a target to less than 1 hit point.

Harmonic Resonance

Harmonic Resonance

-level (
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Duration:

You harmonize with the rhythm of those around you until you’re perfectly in sync. You may take the Help action as a bonus action. Additionally, when a creature within range uses a Bardic Inspiration die, you may choose to reroll the die after it is rolled but before the outcome is determined.

Haste

Haste

-level (
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Duration:

Until the spell ends, the target’s Speed is doubled, it gains a +2 bonus to AC, it has

Heal

Heal

-level (
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Duration:

A torrent of healing energy suffuses the target and it regains 70 hit points.

Heart of Dis

Heart of Dis

-level (
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Duration:

You magically replace your heart with one forged on the second layer of Hell.

Heat Metal

Heat Metal

-level (
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Duration:

The target becomes oven hot. Any creature touching the target takes 2d8 fire damage when the spell is cast. Until the spell ends, on subsequent turns you can use a bonus action to inflict the same damage.