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Inescapable Malady

Inescapable Malady

-level (
)
Duration:

You infect your target with an arcane disease. At any time after you cast this spell, as long as you are on the same plane of existence as the target, you can use an action to deal 7d10 necrotic damage to the target. If this damage would reduce the target to 0 hit points, you can choose to leave it with 1 hit point. As part of dealing the damage, you may expend a 7th-level spell slot to sustain the disease. Otherwise, the spell ends. The spell ends when you die.

Levitate

Levitate

-level (
)
Duration:

Until the spell ends, the target rises vertically in the air up to 20 feet and remains floating there, able to move only by pushing or pulling on fixed objects or surfaces within its reach. This allows the target to move as if it was climbing.

On subsequent turns, you can use your action to alter the target’s altitude by up to 20 feet in either direction so long as it remains within range. If you have targeted yourself you may move up or down as part of your movement. 

The target floats gently to the ground if it is still in the air when the spell ends.

Mass Cure Wounds

Mass Cure Wounds

-level (
)
Duration:

Glowing energy rushes through the target area. Up to 6 creatures you choose that are in the area each regain hit points equal to 3d8 + your spellcasting modifier. This spell does not affect undead or constructs.

Mass Heal

Mass Heal

-level (
)
Duration:

Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets.

Mass Healing Word

Mass Healing Word

-level (
)
Duration:

Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your

Maze

Maze

-level (
)
Duration:

The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence

Mental Grip

Mental Grip

-level (
)
Duration:

You conjure extensions of your own mental fortitude to keep your foes at bay.