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Raise Dead

Raise Dead

-level (
)
Duration:

You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.

Regenerate

Regenerate

-level (
)
Duration:

You touch a creature, causing its body to spontaneously heal itself. The target immediately regains 4d8 + 15 hit points and regains 10 hit points per minute (1 hit point at the start of each of its turns).

If the target is missing any body parts, the lost parts are restored after 2 minutes. If a severed part is held against the stump, the limb instantaneously reattaches itself.

Reincarnate

Reincarnate

-level (
)
Duration:

You return the target to life, provided the target’s soul is willing and able to return to its body. If you only have a piece of the target, the spell reforms a new adult body for the soul to inhabit. Once reincarnated the target remembers everything from its former life, and retains all its proficiencies, cultural traits, and class features. The target’s heritage traits change according to its new form. The Narrator chooses the form of the new body, or rolls on Table: Reincarnation.

Table: Reincarnation

Resistance

Resistance

-level (
)
Duration:

The target gains an expertise die to one

Resurrection

Resurrection

-level (
)
Duration:

Provided the target’s soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.

Revivify

Revivify

-level (
)
Duration:

The target returns to life with 1 hit point. The spell does not restore any missing body parts and cannot return to life a creature that died of old age.

Rope Trick

Rope Trick

-level (
)
Duration:

One end of the target rope rises into the air until it hangs perpendicular to the ground. At the upper end, a nearly imperceptible entrance opens to an extradimensional space that can fit up to 8 Medium or smaller creatures. The entrance can be reached by climbing the rope. Once inside, the rope can be pulled into the extradimensional space.

Secret Chest

Secret Chest

-level (
)
Duration:

You stash a chest and its contents on the Ethereal Plane. To do so, you must touch the chest and its Tiny replica. The chest can hold up to 12 cubic feet of nonliving matter. Food stored in the chest spoils after 1 day.

While the chest is in the Ethereal Plane, you can recall it to you at any point by using an action to touch the Tiny replica. The chest reappears in an unoccupied space on the ground within 5 feet of you. You can use an action at any time to return the chest to the Ethereal Plane so long as you are touching both the chest and its Tiny replica.