Sequester
Sequester
You magically hide away a willing creature or object.
Shillelagh
Shillelagh
You imbue the target with nature’s magical energy.
Shocking Grasp
Shocking Grasp
Electricity arcs from your hand to shock the target.
Simulacrum
Simulacrum
You sculpt an illusory duplicate of the target from ice and snow. The duplicate looks exactly like the target and uses all the statistics of the original, though it is formed without any gear, and has only half of the target’s hit point maximum. The duplicate is a creature, can take actions, and be affected like any other creature. If the target is able to cast spells, the duplicate cannot cast spells of 7th-level or higher.
Soulwrought Fists
Soulwrought Fists
The target’s hands harden with inner power, turning dexterous fingers into magical iron cudgels. Until the spell ends, the target drops anything it is holding and cannot use its hands to grasp objects or perform complex tasks. A target can still cast any spell that does not specifically require its hands.
Spare the Dying
Spare the Dying
A jolt of healing energy flows through the target and it becomes stable.
Speak with Dead
Speak with Dead
You call forth the target’s memories, animating it enough to answer 5 questions. The corpse’s knowledge is limited: it knows only what it knew in life and cannot learn new information or speak about anything that has occurred since its death. It speaks only in the languages it knew, and is under no compulsion to offer a truthful answer if it has reason not to. Answers might be brief, cryptic, or repetitive.
This spell does not return a departed soul, nor does it have any effect on an undead corpse, or one without a mouth.
Spider Climb
Spider Climb
The target gains the ability to walk on walls and upside down on ceilings, as well as a climbing speed equal to its base Speed.
Stone Shape
Stone Shape
You reshape the target into any form you choose. For example, you could shape a large rock into a weapon, statue, or chest, make a small passage through a wall (as long as it isn’t more than 5 feet thick), seal a stone door shut, or create a hiding place. The target can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
Stoneskin
Stoneskin
Until the spell ends, the target’s flesh becomes as hard as stone and it gains