Contagion
Contagion
Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.
Control Water
Control Water
Water inside the area is yours to command. On the round you cast it, and as an action on subsequent turns until the spell ends, you can choose one of the following effects. When you choose a different effect, the current one ends.
Control Weather
Control Weather
Area: 5-mile radius
Cure Wounds
Cure Wounds
The target regains hit points equal to 1d8 + your
Darkvision
Darkvision
The target gains darkvision out to a range of 60 feet.
Daylight
Daylight
Magical light fills the area.
Detect Magic
Detect Magic
Range: Special (30-foot radius)
Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).
The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.
Detect Poison and Disease
Detect Poison and Disease
Range: Special (30-foot radius)
Dominate Beast
Dominate Beast
You assert control over the target’s mind and it is
Druidcraft
Druidcraft
You call upon your mastery of nature to produce one of the following effects within range: