Circle of Death
Circle of Death
A sphere of negative energy sucks life from the area. Creatures in the area take 9d6 necrotic damage.
Clone
Clone
This spell grows a duplicate of the target that remains inert indefinitely as long as its vessel is sealed. The clone grows inside the sealed vessel and matures over the course of 120 days. You can choose to have the clone be a younger version of the target.
Contagion
Contagion
Your touch inflicts a hideous disease. Make a melee spell attack. On a hit, you afflict the target with a disease chosen from the list below.
Create Undead
Create Undead
This spell cannot be cast in sunlight.
Eyebite
Eyebite
Your eyes become an inky void imbued with fell power.
False Life
False Life
You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends.
Finger of Death
Finger of Death
Negative energy wracks the target and deals 7d8 + 30 necrotic damage.
Gentle Repose
Gentle Repose
The target can’t become undead and doesn’t decay. Days spent under the influence of this spell don’t count towards the time limit of spells which raise the dead.
Harm
Harm
You assail a target with entropic energy. The target takes 14d6 necrotic damage and its hit point maximum is reduced by the same amount for 1 hour. This spell cannot reduce a target to less than 1 hit point.
Heart of Dis
Heart of Dis
You magically replace your heart with one forged on the second layer of Hell.