Inescapable Malady
Inescapable Malady
You infect your target with an arcane disease. At any time after you cast this spell, as long as you are on the same plane of existence as the target, you can use an action to deal 7d10 necrotic damage to the target. If this damage would reduce the target to 0 hit points, you can choose to leave it with 1 hit point. As part of dealing the damage, you may expend a 7th-level spell slot to sustain the disease. Otherwise, the spell ends. The spell ends when you die.
Inflict Wounds
Inflict Wounds
You impart fell energies that suck away the target’s life force, making a melee spell attack that deals 3d10 necrotic damage.
Magic Jar
Magic Jar
Your body becomes catatonic as your soul enters the vessel used as a material component. While within this vessel, you’re aware of your surroundings as if you physically occupied the same space. The only action you can take is to project your soul within range, whether to return to your living body (and end the spell) or to possess a humanoid.
Raise Dead
Raise Dead
You return the target to life, provided its soul is willing and able to return to its body. The creature returns to life with 1 hit point. The spell cannot return an undead creature to life.
Ray of Enfeeblement
Ray of Enfeeblement
A black ray of necrotic energy shoots from your fingertip.
Resurrection
Resurrection
Provided the target’s soul is willing and able to return to its body, so long as it is not undead it returns to life with all of its hit points.
Revivify
Revivify
The target returns to life with 1 hit point. The spell does not restore any missing body parts and cannot return to life a creature that died of old age.
Spare the Dying
Spare the Dying
A jolt of healing energy flows through the target and it becomes stable.
Speak with Dead
Speak with Dead
You call forth the target’s memories, animating it enough to answer 5 questions. The corpse’s knowledge is limited: it knows only what it knew in life and cannot learn new information or speak about anything that has occurred since its death. It speaks only in the languages it knew, and is under no compulsion to offer a truthful answer if it has reason not to. Answers might be brief, cryptic, or repetitive.
This spell does not return a departed soul, nor does it have any effect on an undead corpse, or one without a mouth.
True Resurrection
True Resurrection
Provided the target’s soul is willing and able to return to its body, it returns to life with all of its hit points.