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Dancing Feet

Dancing Feet

-level (
)
Duration:

You cause a musical chord to play and creatures in the area have a sudden urge to dance.

Spellbound Oath

Spellbound Oath

-level (
)
Duration:

This spell binds two creatures to an agreement spoken as the part of the casting of the spell in a language that both parties understand.

The agreement must include a promise by both parties to do or refrain from doing something specific. The promises do not need to be the same or equal but mustn’t be obviously harmful to either creature. For example, an archfey may promise to restore the freedom of a loved one in exchange for a mortal becoming their emissary.

Gate from Beyond

Gate from Beyond

-level (
)
Duration:

You rend the veil to create a short-range portal from your location to any place you can see, visualize, or describe by stating distance and direction such as 200 feet straight downward or 400 feet upward at a 30-degree angle to the southeast.

Prismatic Mess

Prismatic Mess

-level (
)
Duration:

Even a chaotic mess can be made useful using prisimancy.

Chromatic Beam

Chromatic Beam

-level (
)
Duration:

Area: Line 30 feet long and 5 feet wide

You pour prismatic energy into a gemstone refracting the energy until it fires off as a chromatic beam in a direction you choose. Choose red (fire), orange (acid), yellow (lightning), green (poison), blue (cold), or indigo (thunder) for the color of beam you create. Each creature in the area takes 4d8 damage of the chosen type.

Antimagic Zone

Antimagic Zone

-level (
)
Duration:

A permanent, immovable zone of antimagic fills the area, suppressing all magical effects within it. At the Narrator’s discretion, sufficiently powerful artifacts and deities may be able to ignore the zone’s effects. The zone is dispelled only if more than 10 percent of its area overlaps with that of another antimagic zone spell (which is also dispelled).

Ravaging Roots

Ravaging Roots

-level (
)
Duration:

Area: 30-foot square

Roots erupt out of an earth or stone surface that you can see within range, swelling as they smash stone and displace earth. When the spell ends, the roots wither away, but the damage remains.

Conjure Aberration

Conjure Aberration

-level (
)
Duration:

You wrench open a hole in reality and summon a creature from the cracks between the planes.