To The Death
To The Death
A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory.
Captivating Speech
Captivating Speech
Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.
When you activate this maneuver, roll a Persuasion check. Then choose up to six creatures within 30 feet of you that can hear you. You can choose which of the following two effects to apply to each target.
Make Them Laugh
Make Them Laugh
With unmatched enthusiasm you undertake a fantastic bit of comedic gymnastics—flipping off of walls, slipping into cartwheels, landing in splits, and otherwise making a grand fool of yourself to the absolute delight of those able to see your exhausting display.
Instant Allyship
Instant Allyship
The art of battle is driven as much by the minds of combatants as it is their muscles, and you have made it your business to get into a foe’s head, even if only for a brief moment
Skull Taker
Skull Taker
Channeling your dark power into a single brutal attack, you attempt to decapitate your target. Make a melee weapon attack.
Darkstalkers
Darkstalkers
action (stance)
Stormrider
Stormrider
As an action, teleport up to your Speed to an unoccupied space you can see.
Argent Strike
Argent Strike
Make a
Strike from Below
Strike from Below
If you have Extra Attack, you may use this maneuver in place of one attack.
Fortifying Reassurance
Fortifying Reassurance
If you are within 20 feet when your animal companion is hit by an attack, you can use your reaction to call out and help it regain its fighting spirit. As long as it is able to hear you, your animal companion regains hit points equal to your level.