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Escapee from Below

Escapee from Below

You spent long years captive to an Underland empire, where you grew accustomed to ways that aren’t your own. You are now a stranger to your own people, having replaced their social mores with those you learned while underground. Your bizarre ways mystify them: you don’t wake and sleep with the sun, you eat strange foods, and you often use words and phrases that they’ve never heard.

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Escapee from Below CONNECTIONS
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D10Escapee from Below MEMENTOS
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Imposter

Imposter

After a long period of captivity, you returned to the surface and were welcomed with open arms, despite your scars and aged appearance. You’ve resumed the life you left behind, re-establishing old connections. The only problem is, it’s not your life to which you’ve returned—you are an imposter.

Whose identity did you adopt? Did you do so with their blessing, or did you leave them for dead? Might they return one day? If so, whose story will be believed?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Imposter CONNECTIONS
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D10Imposter MEMENTOS
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Deep Hunter

Deep Hunter

You are skilled at hunting monsters in underground environments. You have spent much of your training alone in the dark, honing your senses to pick out the slightest sound or notice the most subtle disturbance in loose sand. You are relentless in your pursuit, for you know the danger your quarry poses.

Are you a guardian of your community, or do you hunt for sport? Do you work alone, or do you hire yourself out as a guide for bored nobles in search of excitement? What monster have you sworn to catch?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Deep Hunter CONNECTIONS
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D10Deep Hunter MEMENTOS
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Dungeon Robber

Dungeon Robber

You seek the treasures of empires long vanished. The world’s dungeons are brimming with lost secrets and artifacts of unimaginable power—and they belong in a museum, or at least in your living room. While others call you a tomb robber, you consider yourself an archaeologist, a collector, or an explorer.

Are you associated with a wizards’ college or institute of higher learning, or are you a private collector? Are you an idealist or a profiteer? What is the one relic or piece of knowledge that you’d trade anything to find?

Ability Score Increases
+1 to and one other ability score.
Suggested Equipment (Cost )
Feature:
Connection and Memento. Roll 1d10, choose, or make up your own.
D10Dungeon Robber CONNECTIONS
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D10Dungeon Robber MEMENTOS
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Oozemancer

Oozemancer

A magic-user who allies with and can turn into an ooze.

Fatewoven

Fatewoven

Fortune tellers and soothsayers who pluck the strings of fate.

Stoneheart

Stoneheart

Magic-wielders who use the power of the earth.

Expedition Leader

Expedition Leader

An experienced leader who guides adventurers through dungeons and caves.

Stone Warden

Stone Warden

Implacable defenders of the weak with rock-like powers.