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Grab On

Grab On

( points)

While you cannot grapple a creature two or more size categories larger than you, you can grab onto it.

Disarm

Disarm

( points)

You can use the Disarm maneuver to attempt to knock an item or weapon from a creature’s hand. If you are able to make multiple attacks with the Attack action, this maneuver replaces one of them.

Perfect Assault

Perfect Assault

( points)

In a blur of smooth motion, you unleash a sequence of attacks.

When you activate this maneuver, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Wind Strike

Wind Strike

( points)

You use a melee weapon to strike a foe from a distance.

Choose a weapon when you learn this combat maneuver. You can use the chosen weapon to strike a distant target with air pressure, giving your attack a normal range of 20 feet and long range of 60 feet. This functions as if your weapon had the thrown property except you don’t actually throw it. 

Unsettling Injury

Unsettling Injury

( points)

Your attack unnerves your foe, making it hard for them to concentrate.

Disarming Assault

Disarming Assault

( points)

Instead of waiting for an opponent to strike so you can slap their weapon away, you lay into them with attacks that knock it from their hands.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Preternatural Strikes

Preternatural Strikes

( points)

By executing your attacks with perfect precision your weapon can slip beneath even supernatural defenses.

When you activate this technique, you take the Attack action and make a weapon attack, as well as any additional attacks granted by Extra Attack.

Choose a weapon when you learn this combat maneuver. Until the start of your next turn, your weapon attacks using that weapon ignore resistance to nonmagical weapon damage.