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Cenya Stonesinger [TEST CHARACTER]

Class
Level
1
(XP 0)
Archetype
Heritage
Culture
Background
Age
98
Height
5' 4"
Weight
155
Eyes
Green
Skin
White
Hair
Green
Character Image
str
8
-1
Save
dex
14
+4
Save
con
12
+1
Save
int
14
+2
Save
wis
10
+0
Save
cha
16
+5
Save

Proficiency Bonus
+2
Armor Class
14
padded leather
Resistances & Immunities
Expertise die on saving throws against being charmed; immune to magical sleep
Size
Speed
30 feet
Current
Hit Points
9
Max Hit Points
9
Temp Hit Points
0
Hit Dice
1d8+1
Death Saves
Successes
Failures
Fatigue
Strife
Supply
8
Max Supply
8


Destiny
Learning
-
You draw inspiration from research, understanding, and gaining new insights and data. You gain inspiration whenever you make an arcane, divine, scholastic, or scientific discovery.
Critical Evaluation
-
Drawing upon a lifetime of study, you leap to accurate conclusions with only preliminary findings. As a bonus action you may spend your inspiration to quickly evaluate a creature or item you can see and accurately determine one objective attribute of your choice. When evaluating a creature in this way, you may determine its resistances, immunities, vulnerabilities, what languages it speaks, or its Armor Class. When evaluating an item in this way, you may determine if it is magical, poisonous, cursed, trapped, or its approximate value.
Converging Theories
-
You fulfill your destiny of Knowledge and gain this feature when you have a true epiphany. Your understanding has bridged the gaps and you join what once was disparate into a unified scientific and spiritual theory. Your Intelligence, Wisdom, and Charisma scores each increase by 2 and their maximums each become 22.


Skills
Acrobatics
Arcana
constructs +1d4
Engineering
tunnels +1d4
Intimidation
Performance
vocals +1d4
Persuasion
Science
Booga Booga
Survival
dungeoneering +1d4
Passive Insight
10
Passive Perception
10
Passive Stealth
12
Armor Proficiencies
Light armor
Weapon Proficiencies
Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tool Proficiencies
Senses
Darkvision 120 ft.
Languages
Common, Undercommon, Elvish


Attacks
Rapier
Attack Bonus
4
Damage
1d8+2
Damage Type
Range
Melee
Properties
Defensive (light), finesse
Hand Crossbow
Attack Bonus
4
Damage
1d6+2
Damage Type
Range
30/120 ft.
Properties
Dual-wielding, loading


Combat Maneuvers


Equipment
Backpack
Weight
5.00
Crowbar
Weight
5.00
Dagger
Weight
1.00
Hammer
Weight
2.00
Hand Crossbow
Weight
3.00
Lute
Weight
2.00
Padded Leather
Properties
Comfortable, Flaw (piercing)
Weight
8.00
Pitons (10)
Weight
2.50
Quiver with 20 bolts
Properties
Groovy like Legolas
Weight
3.00
Rapier
Weight
2.00
Torches (10)
Weight
10.00
Tinderbox
Properties
Striking!
Weight
1.00
Waterskin
Weight
5.00
Memento
Properties
A shard of the harmonic crystal Cenya found deep underground, which still resonates with her voice.
Weight
1.00
Carrying Capacity
60
Weight Carried
Maximum Bulky Items
1
Silver Pieces
4
Gold Pieces
6


Spellcasting
Caster Level
3
Ability
Save DC
13
Attack Bonus
+6


Features
Trance

Cenya doesn’t need to sleep. Instead, she meditates deeply, remaining conscious. When she takes a long rest, she spends 4 hours in her trance state (instead of sleeping for 6 hours). During the trance Cenya suffers no penalty to passive Perception. A long rest remains 8 hours for her as normal, and the remainder of the time must be filled only with light activity.

Source
Elf
Glance the Future

Canya's eyes can see a few moments into the future, and her mind apprehends the divergent possibilities. Once between rests  she can use a bonus action to roll a d20 and record the result. Before the end of her next short or long rest, when a creature she can see within 60 feet makes an ability check , attack roll, or saving throw, she can use her reaction to replace their roll with your recorded result. When the creature is also rolling an expertise die, only the d20 roll is replaced. When the creature is rolling more than one d20, such as when it has advantage or when a halfling is using their Lucky trait, the replacement applies to the creature’s final roll. 

Once she uses this feature, she cannot use it again until she finishes a short or long rest . 

Source
Elf
Darkvision

Having her ancestral origins in the twilight realms, Cenya has superior vision in dark and dim conditions. She can see in dim light within 60 feet of herself as if it were bright light, and in darkness as if it were dim light. She can’t discern color in darkness, only shades of gray. 

Source
Elf
Fey Ancestry

Cenya gains an expertise die on saving throws against being charmed, and magic can’t put her to sleep

Source
Elf
Bardic Legend

When Cenya enters a settlement and spends a day playing or recounting her Bardic Legend, the reputation of her and her allies starts to grow. In addition to receiving local quests suited to the exploits detailed in her bardic legend, when Cenya rests in a settlement that knows her bardic legend she and her allies regain all spent Hit Dice over the course of a long rest.

In addition, she gains an expertise die on Prestige checks made in the settlement.

Source
Bard
Battle Hymns

Cenya can expend a use of her Bardic Inspiration to activate this feature at the start of her turn. It continues until she chooses to end it or loses concentration (as if it were a spell), or if activated during a combat whenever the combat ends. Cenya’s battle hymns can affect 4 additional creatures.

 

Harmony of Pain: The creature gains a number of temporary hit points equal to Cenya’s Bardic Inspiration die.

 

Song of Clarity: At the start of each of her turns, Cenya can choose one creature. At the start of its turn, the chosen creature can expend and roll one of its Hit Dice to regain hit points.

Source
Bard
Voice Specialty

Cenya has advantage on saving throws made to maintain concentration on bard spells.

Source
Bard
Bardic Inspiration

Cenya chooses one creature other than herself that can hear or see her within 60 feet. That creature gains a d6 Bardic Inspiration die. Once within the next 10 minutes, it can roll this die and add the number rolled to one ability check, attack roll, or saving throw result.

Source
Bard
Usage
3/Long Rest
Pay the Piper

In any settlement in which Cenya hasn’t made herself unpopular, her performances can earn enough money to support her and her companions: the bigger the settlement, the higher Cenya’s standard of living, up to a moderate lifestyle in a city.

Source
Bard


Details & Other Information
Age
98
Height
5' 4"
Weight
155
Eyes
Green
Skin
White
Hair
Green
Character Appearance
Stonesinger Cenya is an exuberant shadow elf with a golden voice and a fascination with minerals and gemstones. She makes her living traveling town-to-town and performing, frequently reuniting with her duet partner—a human woman named Riley Steele—to perform together.

Cenya is curious and obsessive, sometimes to the point of naïveté; she will gladly chase an intriguing mystery to the exclusion of all other considerations. Having lived in quiet desperation throughout her adolescence underground, she now seeks to enjoy the highest pleasures of life, sampling the finest foods, aged drink, and music that there is to find. Her indulgence can make her seem frivolous, but beneath that appearance lies a keen eye and an inquisitive soul that can’t be quenched.
Character Backstory
Once a miner in a shadow elf commune deep underground, Cenya grew up leading a lifestyle chiefly concerned with the pragmatic realities of day-to-day survival. Art and culture were rarely of interest to her community, and she carried this same mentality for the better part of a century. Her life only changed when she discovered a large, humming crystal in a rounded cave, clearly not naturally-formed. When she spoke the crystal echoed back in harmonies, and she couldn’t help but raise her voice in song to accompany it. In the swelling joy that accompanied her discovery of music, she eagerly returned to her community with what she had learned.

Unfortunately, her people had little interest in what she had to say. In short order she was exiled to the surface for her frivolity, and the only act of rebellion she could manage was keeping the location of the crystal a secret so that it wouldn’t be harvested by her people. On the surface, forced to survive on her own, she continued to refine her craft until she found she could make a living through it.
Allies & Organizations
Stone and Steele, her old performing troupe led by Riley Steele.
Followers & Strongholds
Neigh
Type
Riding Horse
Ability
Speed 60ft, AC 10, HP 19.