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Corpse Explosion

Corpse Explosion

-level (
)
Duration:

A corpse explodes in a poisonous cloud.

Counterspell

Counterspell

-level (
)
Duration:

You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 2nd-level or lower, its spell fails and has no effect.

Create Food and Water

Create Food and Water

-level (
)
Duration:

Your magic turns one serving of food or water into 3 Supply. The food is nourishing but bland, and the water is clean. After 24 hours uneaten food spoils and water affected or created by this spell goes bad.

Create or Destroy Water

Create or Destroy Water

-level (
)
Duration:

Choose one of the following.

Create Water: You fill the target with up to 10 gallons of nonpotable water. Alternatively, the water falls as rain that extinguishes exposed flames in the area.

Destroy Water: You destroy up to 10 gallons of water in the target. Alternatively, you destroy fog in the area.

Create Undead

Create Undead

-level (
)
Duration:

This spell cannot be cast in sunlight.

Creation

Creation

-level (
)
Duration:

You weave raw magic into a mundane physical object no larger than a 5-foot cube. The object must be of a form and material you have seen before. Using the object as a material component for another spell causes that spell to fail.

The spell’s duration is determined by the object’s material. An object composed of multiple materials uses the shortest duration.

Table: Creation

Crushing Haymaker

Crushing Haymaker

-level (
)
Duration:

Your fist reverberates with destructive energy, and woe betide whatever it strikes. As part of casting the spell, make a melee spell attack against a creature or object within 5 feet.

Cure Wounds

Cure Wounds

-level (
)
Duration:

The target regains hit points equal to 1d8 + your

Dancing Lights

Dancing Lights

-level (
)
Duration:

You create up to four hovering lights which appear as torches, lanterns, or glowing orbs that can be combined into a glowing Medium-sized humanoid form. Each sheds dim light in a 10-foot radius.

You can use a bonus action to move the lights up to 60 feet so long as each remains within 20 feet of another light created by this spell. A dancing light winks out when it exceeds the spell’s range.

Pagination