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Darklight

Darklight

-level (
)
Duration:

You create an enchanted flame that surrounds your hand and produces no heat, but sheds

Darkness

Darkness

-level (
)
Duration:

Magical darkness

Darkvision

Darkvision

-level (
)
Duration:

The target gains darkvision out to a range of 60 feet.

Daylight

Daylight

-level (
)
Duration:

Magical light fills the area.

Deadweight

Deadweight

-level (
)
Duration:

The target object’s weight is greatly increased.

Death Ward

Death Ward

-level (
)
Duration:

The first time damage would reduce the target to 0 hit points, it instead drops to 1 hit point. If the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is negated. The spell ends immediately after either of these conditions occur.

Delayed Blast Fireball

Delayed Blast Fireball

-level (
)
Duration:

A glowing bead of yellow light flies from your finger and lingers at a point at the center of the area until you end the spell—either because your

Demiplane

Demiplane

-level (
)
Duration:

You create a shadowy door on the target. The door is large enough for Medium creatures to pass through. The door leads to a demiplane that appears as an empty, 30-foot-cube chamber made of wood or stone. When the spell ends, the door disappears from both sides, trapping any creatures or objects inside the demiplane.

Each time you cast this spell, you can either create a new demiplane, conjure the door to a demiplane you have previously created, or make a door leading to a demiplane whose nature or contents you are familiar with.

Detect Evil and Good

Detect Evil and Good

-level (
)
Duration:

Range: Special (30-foot radius)

You attempt to sense the presence of otherworldly forces. You automatically know if there is a place or object within range that has been magically consecrated or desecrated. In addition, on the round you cast it and as an action on subsequent turns until the spell ends, you may make a Wisdom (Religion) check against the passive Deception score of any aberration, celestial, elemental, fey, fiend, or undead creature within range. On a success, you sense the creature’s presence, as well as where the creature is located.

Detect Magic

Detect Magic

-level (
)
r
Duration:

Range: Special (30-foot radius)

Until the spell ends, you automatically sense the presence of magic within range, and you can use an action to study the aura of a magic effect to learn its schools of magic (if any).

The spell penetrates most barriers but is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead.

 

r
This spell may be cast as a ritual

Pagination