The Core Rule
The Core Rule
The twenty-sided die (d20) is at the heart of Level Up’s action resolution mechanic.
Gearing Up For Adventure
Gearing Up For Adventure
Your character begins the game with starting equipment determined by their background and class. Starting equipment includes everything from weapons and armor to general tools and items. Be sure to record your starting equipment on the character sheet.
Proficiency Bonus
Proficiency Bonus
Your proficiency bonus can be found in the table below. Characters starting out at 1st level begin with a +2 to proficiency and that bonus applies to a number of important character elements:
Hit Points and Hit Dice
Hit Points and Hit Dice
Your character’s hit points provide a rough idea of how much damage they can withstand. Your hit points are determined by your Hit Dice which are in turn tied to your class. At 1st level, your character begins with 1 Hit Dice and hit points equal to the maximum number of that Hit Dice. You also gain additional hit points based on your Constitution modifier which will be covered later in the character creation process.
Class
Class
Adventurers come from all walks of life and approach the world in different ways. Class is the term used to broadly describe the set of skills and abilities they use while confronting the challenges of the world.
While your origin describes your character’s past, your class represents what they are doing now.
Level
Level
Most characters start at 1st level and advance by adventuring and gaining experience points (XP). A good way to picture a character at this level is to see them as a newcomer to some of the more difficult challenges you’ll face.
Record your level on the character sheet as 1st level and indicate that your starting experience is zero.
Criticals and Fumbles
Criticals and Fumbles
When you roll a 20 on a d20 attack roll, saving throw, or ability check (before applying any modifiers, bonuses, and penalties), this is referred to as a “natural 20”. Rolling a 1 on a d20 attack roll, saving throw, or ability check (before applying any modifiers, bonuses, and penalties) is referred to as a “natural 1”.