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Tunnel Halfling

Tunnel Halfling

Not all conquerors, dark lords, and empires tolerate halfling boroughs within their borders—when their armies come marching the wise halflings have already gone underground. Halflings rarely give up their land and will simply live under it instead. Dwarves may dig deep, but halflings are content to dig wide and stay up where the earth is still alive. Once forced underground however, a halfling warren can stretch for miles. 

Tinker Gnome

Tinker Gnome

Gnomes are known for their unique brand of creativity which often leads to the advancement of both magic and technology. Non-gnomes that immerse themselves in this culture struggle to reach the level of craftsmanship achieved by their gnomish counterparts, but can learn to match it with enough dedication and hard work. There is rarely rivalry inside of tinker gnome communities and it’s not uncommon for tinkers to help even a direct competitor perfect a new product—though there are no promises that they won’t steal the plans for themselves afterwards. 

Stout Halfling

Stout Halfling

With their warm hearths, verdant greenery, and low ceilings it is little surprise that boroughs (consisting of many individual burrows) are the hearts of halfling communities across the world. Halflings prefer to carve their homes from low hills, shoring up the earth as natural protection against the elements. Yet boroughs are more than a single halfling’s home—they’re communities of dozens, sometimes hundreds of halflings whose homes dot entire hillsides or rolling hilly plains. 

Stoneworthy

Stoneworthy

Civilizations can thrive without developing metallurgy, either by choice or because they live in stone-age cultures. Those from such societies are known as the stoneworthy. They are often adaptable and tenacious, with skills well-suited for adventuring.


Characters raised in the stoneworthy culture share a variety of traits in common with one another. 

Stoic Orc

Stoic Orc

There are some responsibilities even among orcs that require a cool head and tempered disposition. The most sacred places in orcish lore are called “stoic landings”, places where heroes rose or fell, or where gods wept or laughed. These stoic landings demand reverence, rite, tradition, and rituals to be observed and carried out faithfully. As many orcs lack the patience needed, the ancient orcish shamans found a solution: a rite called “the quelling.” 

Steamforged

Steamforged

In a world where magic abounds and the need for mechanical wizardry is minimal, there are still some brave minds who believe in experimentation, knowledge, and reason. One such people are the so-called steamforged—talented engineers who value science and social progress. Steamforged lands are usually the most technologically advanced in a region, pioneering mechanical devices that range from gas lamps to flintlock pistols and steam trains.

Shadow Elf

Shadow Elf

Whereas most elf cultures focus on light and the immanence of life, the shadow elves—also known as dark elves or drow—contemplate the nature of death and destruction, and they draw inspiration and comfort from the darkness. Although other elf cultures often consider them heretical, shadow elves are creatures of twilight, and it is only natural that some turn towards the day and others towards the night.

Settler

Settler

Settlers live at the farthest reaches of their empire, upon shores their nation’s tendrils have not quite fully grasped. They live alone or in communities on the frontier, land that not long ago was merely empty space on the map—though those already living there rarely see it that way. 

Nomad

Nomad

There is no one nomadic culture. Most nomadic groups migrate along plains and steppes, following good weather and pasturage for their herd animals. Some groups walk countless miles alongside their cattle or seek peaceful travel, while others train steeds which are the envy of the world, or expect every adult among them to raid the herds of rivals and defend their own.

Mustbairn Halfling

Mustbairn Halfling

Every denizen of a halfling borough has the odd impulse to drop their trowels and dig into the soil with their bare hands, rip off their stuffy clothes and shout at the sky. These urges are usually rejected out of hand, but the mustbairns know better. 

Pagination