Magic Missile
Magic Missile
A trio of glowing darts of magical force unerringly and simultaneously strike the targets, each dealing 1d4+1 force damage.
Magic Mouth
Magic Mouth
The target is imbued with a spoken message of 25 words or fewer which it speaks when a trigger condition you choose is met. The message may take up to 10 minutes to convey.
When your trigger condition is met, a magical mouth appears on the object and recites the message in the same voice and volume as you used when instructing it. If the object chosen has a mouth (for example, a painted portrait) this is where the mouth appears.
You may choose upon casting whether the message is a single event, or whether it repeats every time the trigger condition is met.
Magic Weapon
Magic Weapon
Until the spell ends, the target becomes +1 magic weapon.
Magnificent Mansion
Magnificent Mansion
Range: Special (300 feet)
Major Image
Major Image
Until the spell ends, you create an image that appears completely real. The illusion includes sounds, smells, and temperature in addition to visual phenomena. None of the effects of the illusion are able to cause actual harm.
While within range you can use an action to move the illusion. As the image moves you may also change its appearance to make the movement seem natural (like a roc moving its wings to fly) and also change the nonvisual elements of the illusion for the same reason (like the sound of beating wings as the roc flies).
Mass Cure Wounds
Mass Cure Wounds
Glowing energy rushes through the target area. Up to 6 creatures you choose that are in the area each regain hit points equal to 3d8 + your spellcasting modifier. This spell does not affect undead or constructs.
Mass Heal
Mass Heal
Healing energy erupts from your steepled hands and restores up to 700 hit points between the targets.
Mass Healing Word
Mass Healing Word
Healing energy flows from you in a wash of restorative power and each target regains hit points equal to 1d4 + your
Mass Suggestion
Mass Suggestion
Creatures that cannot be
Maze
Maze
The target is banished to a complex maze on its own demiplane, and remains there for the duration or until the target succeeds in escaping. The target can use an action to attempt to escape, making an Intelligence