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Breadcrumb

Traveler’s Ward

Traveler’s Ward

-level (
)
Duration:

Until the spell ends, creatures have

Transport via Plants

Transport via Plants

-level (
)
Duration:

You create a magical pathway between the target and a second plant that you’ve seen or touched before that is on the same plane of existence. Any creature can step into the target and exit from the second plant by using 5 feet of movement.

Tongues

Tongues

-level (
)
Duration:

The target understands any words it hears, and when the target speaks its words are understood by creatures that know at least one language.

Saving Throw

Saving Throw

A saving throw (sometimes called a save) represents an attempt to resist an effect being forced upon your character such as a spell, a trap, a poison, a disease, or similar threat. You don’t normally decide to make a saving throw; you make one because you’re at risk of harm. Although you typically will not want to, you can always choose to fail a saving throw.

To make a saving throw, roll a d20 and add the appropriate ability modifier. For example, you use your Constitution modifier for a Constitution saving throw.

Spellcasting

Spellcasting

Magical energy flows unseen throughout the multiverse, unimpeded by dungeon walls or planar boundaries. Spells are formulae for manipulating this impalpable force to achieve observable effects: bursts of flame, deceptive illusions, or the restoration of life and limb.

Pagination