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Water Breathing

Water Breathing

-level (
)
r
Duration:

Until the spell ends, the targets are able to breathe underwater (and still able to respirate normally).

r
This spell may be cast as a ritual

Water Walk

Water Walk

-level (
)
r
Duration:

Until the spell ends, the targets are able to move across any liquid surface (such as water, acid, mud, snow, quicksand, or lava) as if it were solid ground. Creatures can still take damage from surfaces that would deliver damage from corrosion or extreme temperatures, but they do not sink while moving across it.

A target submerged in a liquid is moved to the surface of the liquid at a rate of 60 feet per round.

r
This spell may be cast as a ritual

Web

Web

-level (
)
Duration:

Thick, sticky webs fill the area,

Weird

Weird

-level (
)
Duration:

You create illusions which manifest the deepest fears and worst nightmares in the minds of all creatures in the spell’s area.

Whirlwind Kick

Whirlwind Kick

-level (
)
Duration:

Area: Line up to 60 feet long and 15 feet wide

Wind Up

Wind Up

-level (
)
Duration:

You wind your power up like a spring.

Wind Walk

Wind Walk

-level (
)
Duration:

The targets assume a gaseous form and appear as wisps of cloud.

Wind Wall

Wind Wall

-level (
)
Duration:

A wall of strong wind rises from the ground at a point you choose. You can make the wall up to 50 feet long, 15 feet high, and 1 foot thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground. 

Wish

Wish

-level (
)
Duration:

This is the mightiest of mortal magics and alters reality itself.

The safest use of this spell is the duplication of any other spell of 8th-level or lower without needing to meet its requirements (including components).

You may instead choose one of the following:

Word of Recall

Word of Recall

-level (
)
Duration:

Range: 5 feet

The targets instantly teleport to a previously designated sanctuary, appearing in the nearest unoccupied space to the spot you designated when you prepared your sanctuary.

You must first designate a sanctuary by casting this spell within a location aligned with your faith, such as a temple dedicated to or strongly linked to your deity.

Pagination