Village Farmstead
Village Farmstead
This simple farm doesn’t yield any income but it does provide food for its owner, the people that work the fields, and their families.
Thief King's Guildhouse
Thief King's Guildhouse
A lair hidden beneath the facade of a weavers’ guild, this is the stronghold of the local kingpin. A few dozen rooms contain quarters for thieves and smugglers, plus warehousing space for all manner of ill-gotten goods. This criminal enterprise generates 36,000 gold per year in income.
Monastery of Two Winds
Monastery of Two Winds
The trek to this isolated place of martial learning is arduous to ensure that only the most dedicated warriors are found practicing inside it.
Minas Curath
Minas Curath
This massive tower juts out from the mountainside it is built into, its shadow falling on the winding streets of homes its mighty walls defend.
Healer's Temple
Healer's Temple
Many of the services rendered by the novice healers in this temple are given out for free, leaving them only enough coin to live on.
Horse King's Meadhall
Horse King's Meadhall
Although once a grand place that welcomed many traveling adventurers, the ruler of this formerly proud royal residence has slowly fallen ill and the counsel of his advisors has left much of his home to fall to ruin (reducing its size and quality after years of neglect as the grounds become more dilapidated).
Halfling Shire Home
Halfling Shire Home
Although this is a hole in the ground it’s not nasty, dirty, wet, filled with the ends of worms, sand, or even bare—it’s quite comfortable, well-furnished, and has plenty to eat within.
Gray Mage's Tower
Gray Mage's Tower
This imposing spire of sturdy bricks is home to apprentices and assistants that catalog, prepare, preserve, and store magical reagents for its mysterious owner (who is rarely home but always arrives precisely when they mean to return).
General Store
General Store
Small shops can be found in many towns and villages. Usually they are maintained by a single person, and might sell anything from adventuring gear to fine cheeses. This store generates 180 gold per year in profits.
Forest Queen's Sanctuary
Forest Queen's Sanctuary
Only those within the care of the fey can disappear within this residence—anyone else is veiled from seeing it is there at all, unaware when they traipse right through it.