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Disease: Divination Rot (Tier 3)

Disease: Divination Rot (Tier 3)

Some creatures have an aura of undeath, evil, or corruption so strong it influences even remote, magical attempts to see them. When a divination spell is used to remotely view, hear, or gather information about the creature (such as divination , legend lore , locate creature , and scrying ) the caster makes a spellcasting ability check (DC 17 + 2 per previous check in the last week). On a success, the spell works as normal, but the caster takes 24 (7d6) necrotic damage. On a failure, the caster instead catches a glimpse of a necromantic hellscape, takes 24 (7d6) necrotic damage, and suffers a level of strife . Regardless of the check’s result, the caster makes a DC 17 Constitution saving throw at the end of each of its turns. After three successes the caster resists divination rot, or after three failures it contracts the flesh-rotting disease and it lasts for 7 days.

A creature infected with divination rot has disadvantage on Charisma checks and becomes vulnerable to all damage. Spells or magical effects that remove disease cure divination rot.

Warmonger

Warmonger

Challenge
str
dex
con
int
wis
cha

Khyphon

Khyphon

Challenge
str
dex
con
int
wis
cha

Seraph

Seraph

Challenge
str
dex
con
int
wis
cha

Pagination