Fey Tongue
Fey Tongue
You gain a +10 bonus on Insight checks made to understand the meaning of any spoken Sylvan, Elvish or Primordial that you hear, or any written text in those languages that you can touch.
Planar Slumber (Tier 2)
Planar Slumber (Tier 2)
The result of planar shifts, teleportation spells gone wrong, and the power of malicious fey or monsters of dream, planar slumber causes a creature’s taxed mind to turn to sleep to recover from the acute sensation of being detached from reality. A creature suffering from planar slumber is impacted by the curse in two ways, both of which require it to make a DC 16 Wisdom saving throw .
Firstly, the curse triggers each time they roll for initiative. On a failed, save the creature falls asleep and remains asleep until it takes damage or another creature uses an action to physically wake it. Secondly, the curse triggers when they attempt to take a long rest . On a failed save, the rest passes, but for the creatures it lasts only an instant and it only gains the benefits of a short rest .
After three consecutive successful saves, the curse is broken. A spellcaster with a spell available from the planar school may expend it to secure the affected creature to their current plane rather than for its usual effect. Doing so provides the target with a bonus equal to the level of the spell slot expended on any future saving throws against the slumber. Additionally, as a curse, planar slumber can be removed by the greater restoration spell.
Pregenerated Characters
Pregenerated Characters
As we mentioned in our latest character builder update over on the official Level Up website, we have a work-in-progress static character sheet to show you. This sheet is very much just a character sheet (it doesn't 'do' anything) and the layout and theming is still being tweaked, but it gives a sense of what a character on this tools site will look like--we're aiming for simplicity and functionality over graphical flourishes, so it won't get super-fancy.
So far we have some sample characters for you to look at. We'll be adding more soon.
Please remember, this is a work-in-progress. A lot of the links don't work (yet), but you can get a sense of how items on the sheet will link to their entries here on A5E.tools.
- Cenya Stonesinger (Elf Bard 1)
- Akanni (Human Adept 1)
- Akanni (Human Adept 4)
- Zidi Wheatling (Halfling Fighter 1)
- Diamond (Planetouched Cleric 1)
- Gia (Planetouched Warlock 1)
- Captain Surrem Cobalt (Constructed Artificer 4)
- Dr. TikTok (Android Scientist 1)
- Sasha Bolotnikov (Human Scout 1)
Planestrider's Journal
Planestrider's Journal
Coming Soon
- Archetypes || Apex | Ashborn | Colorseer | Contaminated Warrior | Cursed Claw | Cursehand | Egomolder | Eldritch Mentalist | Feyblood | Frostrunner | Heart-Eater | Humachinist | Laughing Death | Planestrider | Planewalker | Titan | Urbanite
- Feats || Adapted | Aquestio Diver | Flexible Thinker | Guncaltan Skyglider | Ingenus Survivor | Enlarging Parasitism | Legacy of Ingens | Unnatural Size | Ostium Diver | Out of the Pit | Shining Soul | Thoughshaper | Vassal of Spades | Xyclonian Robustness
- Cultures || Fowl Turncoat | Mergian Migrator
- Heritages || Plantfolk
- Spells || Building Pressure | Conjure Shadows | Exposure of Drunath | Golden Weapon | Gravitoss | Impose Law | Interplanar Vision | Planar Disruption | Rapid Evolution | Sandblast | Skyward | Summon Forgotten God | Transform Head
- Planar Vehicles || Bootlegger | Cypsella | Fatenaught | Intrepid | Lapidary | Shadowspinneret | Valhalla Longship | Webjammer
- Webship Weaponry || Fateshot | Webber
- Planefaring Inns & Taverns
- Planar Arachnids || Blazing Spider | Cloud Spider | Littoral Spider | Geode Spider | Fateholder | Shadowspinner
- Other Monsters || Alpha Xenid | Beast Illusion | Belagon the Behemoth | Blazing Spider | Bookseer | Brainling | Building Mimic | Carrionettes | Celestial Illusion | Celestial Sabre-Toothed Tiger | Cloud Spider | Detritivore Larva | Dire Fly | Dune Scorpion | Echo Emperor | Elemental Illusion | Fey Illusion | Feywood Treeherd | Foundro | Geode Spider | Gidim Scout | Goatrilla | Greater Mimic | Knight of the Club | Knight of the Diamond | Knight of the Heart | Knight of the Spade | Knútadraugr | Limpocait | Littoral Spider | Magma Elemental | Metal Wolf | Monstrous Illusion | Nixie | Noble of the Club | Noble of the Diamond | Noble of the Heart | Noble of the Spade | Pale Striganes | Psionic Brain | Ravel Larva | Root | Rustshot | Shadow Pirate | Shadowspinner | Sisao | Smoke Elemental | Storm Elemental | Swarm of Mimics | Swift Sendriya | Terraforming Detritivore | Tragedian Actor | Undead Illusion | Unholy Huntmaster | Unravelled | Urban Detective
- Exploration Challenges || All Aboard! | Backside Terrain | City Cyclone | Danger Underfoot | Dry Patch | Gelatin Cloud | Gravitic Distortion Field | Melting Freeze | Pyroclasm | Spontaneous Portal Feedback | Xenid Sky Swarm
- Transitive Planes || Astral Seas | Ethereal Plane
- Elemental Planes || Carlton | Jesse | Mavisha | Urim
- Other Planes || Ambitio | Aquestio | Bleak Gate | Corzcunath | Cryos | Darakoa | Dreaming | Drunath | Dunesia | Far Realm | Feornal | Guncalta | Ingens | Inphasmada | Lexal | Luria | Mergia | Nülda | Objectio | Ostium | Pannerok | Plantasia | Resvree | Silyōna | Terrapolis | Valhal | Veskrollo | Wheel | Xyclione
Workshop
Workshop
Workshops (which contain a forge, tools, and workers) include armorers, weaponsmiths which forge swords and other weapons, carpenters, bakeries, or any other location where items are created or repaired. Workshops range from singleperson smithies to enormous factories which employ dozens of workers.
Stronghold Feat: Choose the type of workshop. You gain an expertise die on ability checks made to craft items in your workshop.
At Grade 2, any items you purchase from your workshop are considered fine quality, although you only need to pay the cost of a normal quality item.
At Grade 4, any items you purchase from your workshop are considered masterwork quality, although you only need to pay the cost of a normal quality item.
At Grade 5, you gain advantage on ability checks made to craft items in your workshop and the time required is reduced by half.
Best Suited For: Any
Minimum Size: 100 square feet (Grade 1)
Minimum Quality: Luxurious
Followers Available: Porter, smith, teamster, torchbearer
Temple (stronghold)
Temple (stronghold)
A temple is a shrine or other place of worship devoted to a higher power. Temples range from small churches to magnificent cathedrals. Sometimes a temple is for followers of a specific deity or pantheon of gods, but they can also be sites for the idolization of broader entities like nature or one of the Moral Planes.
Stronghold Feat: Whenever you restore a creature’s hit points, you restore an additional hit point per die rolled.
At Grade 4, you gain advantage on Wisdom and Charisma checks made against followers devoted to the same higher power as your temple.
At Grade 5, you can be returned to life in your temple through the use of magic (with spells like reincarnation and resurrection ) without the need for material components.
Best Suited For: Cleric , herald
Minimum Size: 1,001 square feet (Grade 2)
Minimum Quality: Frugal
Followers Available: Diviner, healer, interpreter, porter, sage, torchbearer
Training Hall
Training Hall
Training halls encompass dojos, drill squares, and more. They often contain combat dummies, racks of wooden training weapons, and other equipment designed to improve the combat abilities of soldiers and warriors.
Stronghold Feat: While using your training hall, the training time required to gain proficiency with a new weapon is reduced by half.
At Grade 2, while using your training hall the training time required to gain proficiency with a new weapon is reduced to 1 month.
At Grade 4, while using your training hall the time required to relearn a class feature from the adept , berserker , fighter , herald , martial , ranger , or rogue class is reduced by half. In addition, while using your training hall a creature can both train in the use of a new weapon and relearn an adept, berserker, fighter, herald, marshal, ranger, or rogue class feature at the same time.
At Grade 5, while using your training hall the time required to retrain an archetype from the adept, berserker, fighter, herald, martial, ranger, or rogue class is reduced to 1 month.
Best Suited For: Adept , fighter , herald , rogue
Minimum Size: 100 square feet (Grade 1)
Minimum Quality: Average
Followers Available: Bodyguard, diviner, healer, porter, squire, torchbearer
Stronghold Types
Stronghold Types
Types of Strongholds
Stronghold | Source |
Castle | Adventurer's Guide |
Encampment | |
Farm | |
Guildhouse | |
House | |
Laboratory | |
Library | |
Menagerie | |
Sacred Grove | |
Ship | |
Shop | |
Tavern | |
Temple | |
Training Hall | |
Workshop |
Unique Strongholds
Shop
Shop
Many retired adventurers go into business running a small general store or other commercial enterprise. A shop’s primary function is to earn money, and the larger the shop the more money it makes.
Stronghold Feat: You gain an expertise die on ability checks made to barter or trade for goods.
At Grade 2, you’ve learned some of the arts of trading and gain an expertise die on ability checks made to determine an object’s value or if it is fake.
At Grade 4, you are able to determine the value of any object you have access to by examining it for 1 minute.
At Grade 5, you know whether or not an object is fake after evaluating it for 10 minutes.
Best Suited For: Fighter , rogue
Minimum Size: 100 square feet (Grade 1)
Minimum Quality: Average
Followers Available: Apothecary, bodyguard, footpad, porter, torchbearer
Tavern
Tavern
Taverns are the backbone of society, places where people meet, eat, drink, and more.
Stronghold Feat: You have advantage on ability checks and attack rolls made against creatures poisoned by alcohol.
At Grade 2, you gain an expertise die on saving throws made against poison, and advantage on saving throws made against being poisoned by alcohol.
At Grade 4, you cannot be poisoned by consuming alcohol.
At Grade 5, you can use an action to consume alcohol and gain an expertise die on ability checks for 1 minute. Expertise dice from this stronghold feat do not stack with themselves.
Minimum Size: 100 square feet (Grade 1)
Minimum Quality: Frugal
Followers Available: Cook, minstrel, porter, torchbearer