Skip to main content

Breadcrumb

Mobile (Stronghold Feature)

Mobile (Stronghold Feature)

Choosing the mobile feature means that a stronghold can also double as a vehicle. The cost for this feature should be handled on a case-bycase basis by the narrator. For strongholds that start as vehicles, such as the ship, there is no cost modifier. Adventurers who want a walking castle, however, will likely be spending far more to cover the cost of engineers, spellcasters, and components.

Ship (Stronghold)

Ship (Stronghold)

A ship is a floating bastion, able to carry crew, passengers, and supplies on long voyages. Some ships are bare or outfitted for war; others are luxuriously appointed, making every journey a pleasure.

Skysailor (Follower)

Skysailor (Follower)

Skysailors, also known as aeronauts, perform the same basic duties on airships as sailors do on mundane ones, such as raising sails, keeping watch, and cleaning decks, as well as airship-specific duties such as maintaining the flight-enabling mechanics or magics of the craft.

The Zephyr

The Zephyr

With a deck just over 80 feet in length and 20 feet wide, the Zephyr is a beautiful rosewood ship hanging by ropes and chains from a massive canvas balloon framed with wooden ribs. Within the balloon a massive air elemental enjoys their time raising, or lowering, or racing the airship to and fro at the whims of Captain Talune.

Weapon Properties

Weapon Properties

All weapons may deal the same basic types of damage, but they also have special properties that make each unique. You can only benefit from properties marked with † if you are proficient with the weapon.

Breaker. This weapon deals double damage to unattended objects, such as doors and walls. If this property only applies to a specific type of material, such as wood, it is stated in parenthesis after this property.   

Pagination