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Healer's Temple

Healer's Temple

Many of the services rendered by the novice healers in this temple are given out for free, leaving them only enough coin to live on.

Healer's Temple
Stronghold Type: Temple
Size: 7,500 square feet (Grade 3)
Quality: Frugal
Features: -
Total Cost: 3,75
Prestige Bonus: +0
Staff: 0

 

Halfling Shire Home

Halfling Shire Home

Although this is a hole in the ground it’s not nasty, dirty, wet, filled with the ends of worms, sand, or even bare—it’s quite comfortable, well-furnished, and has plenty to eat within.

Halfling Shire Home
Stronghold Type: House
Size: 1,500 square feet (Grade 2)
Quality: Average
Features: Underground
Total Cost: 4,50
Prestige Bonus: +2
Staff: 15

 

Gray Mage's Tower

Gray Mage's Tower

This imposing spire of sturdy bricks is home to apprentices and assistants that catalog, prepare, preserve, and store magical reagents for its mysterious owner (who is rarely home but always arrives precisely when they mean to return).

Mage's Tower
Stronghold Type: Laboratory
Size: 25,000 square feet (Grade 4)
Quality: Luxurious
Features: -
Total Cost: 50,000 gold
Prestige Bonus: +3
Staff: 250 and 2 followers (apothecary, porter)

 

General Store

General Store

Small shops can be found in many towns and villages. Usually they are maintained by a single person, and might sell anything from adventuring gear to fine cheeses. This store generates 180 gold per year in profits.

General Store
Stronghold Type: Shop
Size: 900 square feet (Grade 1)
Quality: Average
Features: Income
Total Cost: 1,800 gold
Prestige Bonus: +1
Staff: 1

 

Forest Queen's Sanctuary

Forest Queen's Sanctuary

Only those within the care of the fey can disappear within this residence—anyone else is veiled from seeing it is there at all, unaware when they traipse right through it.

Forest Queen's Sanctuary
Stronghold Type: Sacred Grove
Size: 750 acres (Grade 8, rural)
Quality: Average
Features: Disguised
Total Cost: 750,000 gold
Prestige Bonus: +5
Staff: 375 and 3 followers (apothecary, healer, sage)

 

Floating Wonder Isles

Floating Wonder Isles

Travelers are eager to pay for entry onto these islands when they float down from the clouds onto the surface, earning 15,000 gold each year from people coming to see the many exotic animals that call them home.

Floating Wonder Isle
Stronghold Type: Menagerie
Size: 15 acres (Grade 3)
Quality: Average
Features: Floating in the air, income
Total Cost: 150,000 gold
Prestige Bonus: +4
Staff: 7

 

Elven Noble's Refuge

Elven Noble's Refuge

Known only to other elves and a select few adventurers that have earned their trust, this opulent estate is seamlessly integrated into the cliffs and forest around it.

Elven Noble's Refuge
Stronghold Type: House
Size: 9,000 square feet (Grade 3)
Quality: Luxurious
Features: Diguised
Total Cost: 36,000 gold
Prestige Bonus: +2
Staff: 90

 

Dwarven Gold Foundry

Dwarven Gold Foundry

The industrious and dedicated stout folk here generate an enormous 90,000 gold per year in income, though such an accumulation of wealth within a mountain is sure to draw unwanted attention.

Dwarven Gold Foundry
Stronghold Type: Workshop
Size: 75,000 (Grade 6)
Quality: Luxurious
Features: Income, underground
Total Cost: 900,000 gold
Prestige Bonus: +5
Staff: 750 and 7 followers (4 smiths, porter,
teamster, torchbearer)

 

City Bolthole

City Bolthole

A single room above a store or other business can make for an excellent place to lay low in the middle of a bustling city.

Bolthole
Stronghold Type: House
Size: 250 square feet (Grade 1)
Quality: Frugal
Features: Hidden
Total Cost: 250 gold
Prestige Bonus: +0
Staff: 0

 

Cave Goblin Lair

Cave Goblin Lair

Disinterested in caves fouled by goblins, the dwarven queen will happily cede ownership of the formerly infested tunnels to an adventurer able to clear them out.

Cave Goblin Lair
Stronghold Type: Encampment
Size: 4 acres (Grade 1)
Quality: Frugal
Features: Underground
Total Cost: 1,000 gold
Prestige Bonus: +1
Staff: 1

 

Pagination