Healer's Temple
Healer's Temple
Many of the services rendered by the novice healers in this temple are given out for free, leaving them only enough coin to live on.
Stronghold Type: | Temple |
Size: | 7,500 square feet (Grade 3) |
Quality: | Frugal |
Features: | - |
Total Cost: | 3,75 |
Prestige Bonus: | +0 |
Staff: | 0 |
Halfling Shire Home
Halfling Shire Home
Although this is a hole in the ground it’s not nasty, dirty, wet, filled with the ends of worms, sand, or even bare—it’s quite comfortable, well-furnished, and has plenty to eat within.
Stronghold Type: | House |
Size: | 1,500 square feet (Grade 2) |
Quality: | Average |
Features: | Underground |
Total Cost: | 4,50 |
Prestige Bonus: | +2 |
Staff: | 15 |
Gray Mage's Tower
Gray Mage's Tower
This imposing spire of sturdy bricks is home to apprentices and assistants that catalog, prepare, preserve, and store magical reagents for its mysterious owner (who is rarely home but always arrives precisely when they mean to return).
Stronghold Type: | Laboratory |
Size: | 25,000 square feet (Grade 4) |
Quality: | Luxurious |
Features: | - |
Total Cost: | 50,000 gold |
Prestige Bonus: | +3 |
Staff: | 250 and 2 followers (apothecary, porter) |
General Store
General Store
Small shops can be found in many towns and villages. Usually they are maintained by a single person, and might sell anything from adventuring gear to fine cheeses. This store generates 180 gold per year in profits.
Stronghold Type: | Shop |
Size: | 900 square feet (Grade 1) |
Quality: | Average |
Features: | Income |
Total Cost: | 1,800 gold |
Prestige Bonus: | +1 |
Staff: | 1 |
Forest Queen's Sanctuary
Forest Queen's Sanctuary
Only those within the care of the fey can disappear within this residence—anyone else is veiled from seeing it is there at all, unaware when they traipse right through it.
Stronghold Type: | Sacred Grove |
Size: | 750 acres (Grade 8, rural) |
Quality: | Average |
Features: | Disguised |
Total Cost: | 750,000 gold |
Prestige Bonus: | +5 |
Staff: | 375 and 3 followers (apothecary, healer, sage) |
Floating Wonder Isles
Floating Wonder Isles
Travelers are eager to pay for entry onto these islands when they float down from the clouds onto the surface, earning 15,000 gold each year from people coming to see the many exotic animals that call them home.
Stronghold Type: | Menagerie |
Size: | 15 acres (Grade 3) |
Quality: | Average |
Features: | Floating in the air, income |
Total Cost: | 150,000 gold |
Prestige Bonus: | +4 |
Staff: | 7 |
Elven Noble's Refuge
Elven Noble's Refuge
Known only to other elves and a select few adventurers that have earned their trust, this opulent estate is seamlessly integrated into the cliffs and forest around it.
Stronghold Type: | House |
Size: | 9,000 square feet (Grade 3) |
Quality: | Luxurious |
Features: | Diguised |
Total Cost: | 36,000 gold |
Prestige Bonus: | +2 |
Staff: | 90 |
Dwarven Gold Foundry
Dwarven Gold Foundry
The industrious and dedicated stout folk here generate an enormous 90,000 gold per year in income, though such an accumulation of wealth within a mountain is sure to draw unwanted attention.
Stronghold Type: | Workshop |
Size: | 75,000 (Grade 6) |
Quality: | Luxurious |
Features: | Income, underground |
Total Cost: | 900,000 gold |
Prestige Bonus: | +5 |
Staff: | 750 and 7 followers (4 smiths, porter, teamster, torchbearer) |
City Bolthole
City Bolthole
A single room above a store or other business can make for an excellent place to lay low in the middle of a bustling city.
Stronghold Type: | House |
Size: | 250 square feet (Grade 1) |
Quality: | Frugal |
Features: | Hidden |
Total Cost: | 250 gold |
Prestige Bonus: | +0 |
Staff: | 0 |
Cave Goblin Lair
Cave Goblin Lair
Disinterested in caves fouled by goblins, the dwarven queen will happily cede ownership of the formerly infested tunnels to an adventurer able to clear them out.
Stronghold Type: | Encampment |
Size: | 4 acres (Grade 1) |
Quality: | Frugal |
Features: | Underground |
Total Cost: | 1,000 gold |
Prestige Bonus: | +1 |
Staff: | 1 |