Gate Pass Gazette Issue #0
Gate Pass Gazette Issue #0
ISSUE #0 (JANUARY 2022)
- Artificer (class) | Bombardier archetype | Machinist archetype | Stitcher archetype
Giant Jackal
Giant Jackal
Feats for Citified Heroes
Feats for Citified Heroes
From the most sprawling metropolises to brisk market towns, each urban settlement is a living thing. Every city has its own rhythm, a heartbeat that drives the thousands of lives, and with each rhythm comes unique peculiarities that adventurers need to deal with. Far from the remote, sometimes solitary life of the wilds, in the cities there are countless lives that can get in the way, both socially and physically, including the local watch trying to keep the peace—whatever that means for the city in question.
Synergy Feats for Extraordinary Heroes
Synergy Feats for Extraordinary Heroes
Finding oneself is often a strange endeavor, and the places these journeys take a hero can reveal uncanny powers and astonishing truths. As always, check with your Narrator to make sure that these feats are appropriate for the story you’re all telling.
Gate Pass Gazette #5
Gate Pass Gazette #5
- Synergy Feats for Extraordinary Heroes || Bronze Protector | Steel Protector | Adamantine Protector | Dimensional Step | Teleporting Combatant |
Endoran Militia
Endoran Militia
There is no high king or empress of Endora— instead each demesne provides annual tithes to the Endoran Militia and becomes responsible for its command for a given year. Endoran citizens born on the third Aluday of Parra are consigned into service from birth, sworn by their parents to serve their demesne when the time comes in an ancient practice drafted from rules established in the Imperial Age long ago. As one of the children born on the fateful third Aluday of Parra, you were handed over to one of the demesnes of Endora and raised along other infant conscripts.
Ostinad Horselord
Ostinad Horselord
The wide sweeping plains and grasslands of Ostinad are home to the horse lords of Elissar, but this place southeast of Endora is a region and not a nation—there is no capital or king or even an army, only the swords pledged to each horse lord. Ostinads lead free and semi-nomadic lives that are as harsh as they are rewarding, any disputes between different groups won out with contests that demand the best of all participants.
Void Maw
Void Maw
You reach out into the perilous void to create an orb of hungry shadows, making a ranged spell attack that deals 1d6 necrotic damage. Inanimate corpses and Tiny or smaller nonmagical objects hit by this spell disintegrate into nothing. If this spell kills a creature, the corpse disintegrates into nothing.
Lycanthropy
Lycanthropy
Lycanthropes are defined by their ability to transform. While every lycanthrope receives specific traits depending on the animal their curse is related to, their transformations share some traits.