Dungeon Delver's Skeletons
Dungeon Delver's Skeletons
In their grim and blood-spattered lairs, necromancers experiment with skeletal remains the way chefs tinker with recipes. Many wizards produce variations on the animated skeleton, and undead legions boast their own skeletal officers, specialists, and fearsome elite soldiers.
The Saurian Three
The Saurian Three
Heroes of all kinds are called upon by nature whether they wield blade, claw, spell, or tooth. Some of those who answer the need utilize all of these, however, and few are as remarkably effective at protecting sacred places from trespassers, stopping fell prophecies from coming to pass, and taking revenge for lands despoiled as the brutal, ferocious, and vicious Saurian Three. These creatures have been blessed by nature with unmatched cunning and know how to utilize the tools of their most common foe—adventurers—to defend it.
Xeraz the Vicious
Xeraz the Vicious
Kadderia the Ferocious
Kadderia the Ferocious
Abtazri the Brutal
Abtazri the Brutal
Gate Pass Gazette Issue #9
Gate Pass Gazette Issue #9
- Heritages of the Coral Climes ||
Gate Pass Gazette Issue #8
Gate Pass Gazette Issue #8
- When Warlocks Take Note || Dread Knight (archetype) |
Gate Pass Gazette Issue #7
Gate Pass Gazette Issue #7
- Cunning Curses 2: Hauntingly Hexed ||
Rover
Rover
A free-spirited and inquisitive lot, rover bands are ever on the move, and usually accompanied by their famously well-trained canine companions. Often mistaken for being feckless and flighty, the truth is merely that rovers instead value their freedom and a zest for life over great works and grinding industry. They do, however, value more transitory works, such as unique, sensory-based art. Individual bands are usually made up of multiple families, with a loose hierarchy and an inclination towards mutual cooperation.