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Psychic Touch

Psychic Touch

(
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Duration

You sense the presence of psychic energies and psionic activities within an object or creature you can touch. You automatically know if the creature or object has been psychically altered or imbued with psychic energy.


Surge. You can spend +1 psionic point to determine the psionic discipline the creature or object has been imbued with.

Project Objects

Project Objects

(
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Duration

You lift several pebble-sized objects within range and hurl them with your mind. Make a ranged psionic attack with the objects against a target within range. On a hit, the target takes bludgeoning damage equal to 1d6 + your manifesting ability modifier.

The base damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).


Surge. You can spend +1 psionic point to target an additional creature or object within 30 feet of the first target [requires power rating II].

Precognition

Precognition

(
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Duration
Concentration ()

Attuning yourself with the environment, you gain a sense of the immediate future. You cannot determine specific events, but you do get a warning feeling when danger is imminent. You gain an expertise die on initiative checks.


Surge. You can spend +1 psionic point to gain advantage on initiative checks.

Power Grab

Power Grab

(
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Duration
Concentration ()

You telekinetically reach out and hold a target within range. Make a ranged psionics attack. On a hit, the target is grappled. You can levitate the target 5 feet off the ground as part of the same action. While it remains grappled, you can use a bonus action to activate one of the following effects:

Portal

Portal

(
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Duration
Concentration ()

You create a portal through space to a location you can see within range. While the portal remains in place, any creatures or objects of Large size or smaller can pass through it in either direction, appearing at the other end of the portal.

Point Singularity

Point Singularity

(
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Duration
Concentration ()

You create a singularity–a miniature black hole–which remains in the target square for the power’s duration.

Any object or creature which begins its turn in that square and which is able to move makes a Strength saving throw. On a failure, or if it is unable to move, the creature or object takes 10d12 bludgeoning damage and is restrained until the start of its next turn; on a successful saving throw it moves into an adjacent square and is not restrained.

Mirage

Mirage

(
)
Duration
Concentration ()

You create an illusory image in the target’s mind that appears completely real. The illusion includes sounds, smells, and temperature in addition to visual phenomena. None of the effects of the illusion are able to cause actual harm. While within range you can use an action to move the illusion. As the image moves you may also change its appearance to make the movement seem natural (like a bird moving its wings to fly) and also change the nonvisual elements of the illusion for the same reason (like the sound of beating wings as the bird flies).

Mindsnare

Mindsnare

(
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Duration
Concentration ()

The target makes a manifesting ability saving throw or its thoughts turn inward upon itself creating an internal reality from which it cannot easily escape. If it does not have the ability to use psionic power, it rolls an Intelligence saving throw with disadvantage.

Mental Domination

Mental Domination

(
)
Duration
Concentration ()

You overpower your target’s mind, forcing it to do your bidding. The target makes a Wisdom saving throw. On a success, the power has no effect.

If the target fails the saving throw, for the duration of the power you may issue instructions (no action required) which it will do its best to obey. The target must be able to hear and understand the instructions.

Memory Control

Memory Control

(
)
Duration

You steal or alter a creature’s thoughts or memories. The target has advantage on its saving throw if you or your allies are in combat with it. When you manifest this power, select one of the following options:

Alter Memory. You dictate changes to any memories of an event that took place within the last 24 hours and lasted 10 minutes or less to the target in a language you both understand.