Memories of Holdenshire: Beginning Act II
Memories of Holdenshire: Beginning Act II
Having escaped their pursuers, the adventurers must travel discreetly to Weirwood, an enchanted forest in Holdenshire. Within it resides the wisewoman Granny Appleseed who Belton claims can restore the party's lost memories.
Memories of Holdenshire: People of Holdenshire
Memories of Holdenshire: People of Holdenshire
Throughout their journeys the party are bound to run into other creatures that aren't directly tied into the story of Memories of Holdenshire. These encounters can certainly lead to violent confrontation, but not necessarily—the party could be bamboozled and stolen from, decide to make a fell bargain with a priest seeking new adherents to a dark faith, lie their way past an obtrusive guard, or find that a meeting of circumstance points them to a clue they might have missed earlier on.
Memories of Holdenshire: A Brief Respite
Memories of Holdenshire: A Brief Respite
Once the town guards are dealt with and the party makes their way south along the road they should take a moment of well deserved respite.
Memories of Holdenshire: Fallen Hero
Memories of Holdenshire: Fallen Hero
Once the party collects all the items Belton requested, they can find him waiting behind the Thrifty Griffon (Area B). When they reconvene the halfling tosses them each a heavy cloak to hide themselves, but while they change they hear a commotion coming from further south at the secret door (Area A). Read or paraphrase the following:
Memories of Holdenshire: Redwall Locations
Memories of Holdenshire: Redwall Locations
Redwall is the long alleyway between the west, north, and east perimeter of the Northminster Abbey and the surrounding buildings. It is nearly a quarter-mile long and is connected to the rest of the city only by even narrower alleyways, making coordinated guard actions nearly impossible. It is the seat of Northminster's criminal underbelly, and numerous residents scamper throughout it eager to keep an eye out for marks while not looking too closely at each other's activities. There are several mainstays of Redwall though that the party may want or need to visit.
Memories of Holdenshire: Belton Freedew
Memories of Holdenshire: Belton Freedew
Belton Freedew makes his living buying snuff and hard liquors out of Ringwood and smuggling it into Northminster where such things are regularly used yet are illegal and hard to come by. He works in legally dubious circles but believes himself to be "a good sort' that "never did anyone a bad turn'.
Memories of Holdenshire: Wanted in Northminster
Memories of Holdenshire: Wanted in Northminster
As the party finally emerges from the catacombs through a secret door, they are instantly confronted with the fact that they are all wanted by the town guard and are considered dangerous cultists.
Memories of Holdenshire: Beginning the Adventure
Memories of Holdenshire: Beginning the Adventure
The adventure begins in the holy deep (Area #1) of the Northminster Catacombs immediately after Annika Crestveil slays their
Memories of Holdenshire: Northminster Catacombs
Memories of Holdenshire: Northminster Catacombs
These ancient halls of religious burial run all throughout Northminster, though cave-ins have separated major sections from the whole. Unless otherwise specified, all of the following locations are pitch dark.
Memories of Holdenshire: Main Locations
Memories of Holdenshire: Main Locations
Memories of Holdenshire is an adventure that covers a lot of ground, moving from the city of Northminster across the wilderness into the Weirwood and finally to the small town of Hengistbury.