Bard
Bard
Mythological Figures and Maleficent Monsters
Mythological Figures and Maleficent Monsters
Journey Activities
Journey Activities
Adventurers have the option to participate in activities while traveling in order to pick up some extra resources, improve the conditions of their journey, or learn more about the world around them.
Journeys
Journeys
At the heart of exploration is the journey, or the story that happens while the adventurers travel from origin to destination—surviving the elements, discovering new places, and overcoming the obstacles presented by the environment. This section provides the rules and resources for running a journey from start to finish.
Artifacts
Artifacts
In a world of flaming swords and cursed axes, some magical items are on a level above and beyond what can be found in a wizard's tower or a demon’s lair. These potent relics are the stuff of bard tales and cultural epics, unique and powerful items that leave marks upon history and spawn legends in their wake—when one of them is found, it can easily signal major changes felt far and wide.
Starting Gear Past First Level
Starting Gear Past First Level
When starting at a higher level, adventurers may spend their starting gold on the following equipment packages, organized by tier (tier 2: 5th–10th level, tier 3: 11th–16th level, tier 4: 17th–20th level). These packages represent popular and common choices for characters of a given class and level, intended to present an easy-to-use index. Characters with unique builds might prefer to swap out items or buy entirely different items.