Agile Feint
|
2
|
2nd degree
|
Mist and Shade
|
Bonus Action
|
Gain advantage against a nearby creature.
|
Adventurer's Guide
|
Anticipate Spell
|
1
|
1st degree
|
Mist and Shade
|
Bonus Action
|
Attack an adjacent creature which tries to cast a spell.
|
Adventurer's Guide
|
Any Weapon Stance
|
1
|
4th degree
|
Unending Wheel
|
Bonus Action (Stance)
|
Focusing on your in depth training with certain weaponry gives you proficiency with all weapons.
|
Adventurer's Guide
|
Arcane Dismissal
|
2
|
3rd degree
|
Arcane Knight
|
Action
|
With a violent arc of your weapon you batter your foes away like pieces across the chessboard.
|
Gate Pass Gazette
|
Argent Strike
|
2
|
5th degree
|
Arcane Knight
|
Action
|
You disorient your enemy with a concussive burst of silver light.
|
Gate Pass Gazette
|
Armor Lock
|
3
|
5th degree
|
Mist and Shade
|
Action
|
Use an enemy’s armor against them, paralyzing them.
|
Adventurer's Guide
|
Assisted Roll
|
1
|
2nd degree
|
Mirror’s Glint
|
Reaction
|
Roll away from an opponent who misses you.
|
Adventurer's Guide
|
Attack in Tandem
|
3
|
4th degree
|
Beast Unity
|
Bonus Action (Stance)
|
You and your animal companion sync your focus and movements.
|
Gate Pass Gazette
|
Back To Back
|
1
|
2nd degree
|
Sanguine Knot
|
Action
|
Both you and an adjacent ally gain +2 AC.
|
Adventurer's Guide
|
Battering Strike
|
1
|
3rd degree
|
Adamant Mountain
|
Reaction
|
Knock your opponent’s weapon flying.
|
Adventurer's Guide
|
Blackguard’s Blight
|
1
|
1st degree
|
Eldritch Blackguard
|
Bonus Action
|
Place a curse upon an enemy
|
Gate Pass Gazette
|
Blazing Pursuit
|
2
|
2nd degree
|
Arcane Knight
|
Reaction
|
With fiery heat, you pursue a fleeing foe.
|
Gate Pass Gazette
|
Blind Instinct
|
3
|
4th degree
|
Tooth and Claw
|
Bonus Action
|
Briefly see without the use of sight and use a reaction to chase down a fleeing enemy.
|
Adventurer's Guide
|
Blinding Blow Stance
|
2
|
4th degree
|
Mist and Shade
|
Bonus Action (Stance)
|
Attack in a shifting flow of deft strikes that make it easy to blind enemies.
|
Adventurer's Guide
|
Blinding Diversion
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Bonus Action
|
Hamper vision by throwing dirt
|
Gate Pass Gazette
|
Blinding Strikes
|
3
|
5th degree
|
Mirror’s Glint
|
Action
|
Deprive your opponents of any ability to see, whether with their eyes or otherwise.
|
Adventurer's Guide
|
Blindshot
|
1
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Attack hidden targets without disadvantage.
|
Adventurer's Guide
|
Block
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Block an incoming attack
|
Gate Pass Gazette
|
Bloody Roar
|
3
|
4th degree
|
Tooth and Claw
|
Action
|
Unleash a powerful yell that injures and frightens your foes.
|
Adventurer's Guide
|
Bodyguard
|
3
|
4th degree
|
Sanguine Knot
|
Reaction
|
Take a hit for an ally and reduce the damage it inflicts on you.
|
Adventurer's Guide
|
Bounding Charge
|
1
|
1st degree
|
Beast Unity
|
Action
|
Your animal companion springs forward and strikes with bestial fury.
|
Gate Pass Gazette
|
Bounding Strike
|
1
|
1st degree
|
Tooth and Claw
|
Action
|
Jump at an enemy and use your ability check as your attack roll.
|
Adventurer's Guide
|
Branding Steel
|
3
|
5th degree
|
Tempered Iron
|
Bonus Action
|
Brand a foe to make it reticent to approach or attack you.
|
Adventurer's Guide
|
Bravado Taunt
|
2
|
4th degree
|
Gallant Heart
|
Action
|
You open your guard in a brazen display of confidence, daring your foes to strike you.
|
Gate Pass Gazette
|
Break Spell
|
2
|
3rd degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Bring the Mighty Low
|
3
|
4th degree
|
Beast Unity
|
Reaction
|
With the right tactics it is possible even for small creatures to topple mighty foes.
|
Gate Pass Gazette
|
Brotherhood Stance
|
3
|
4th degree
|
Sanguine Knot
|
Bonus Action (Stance)
|
Take the Help action whenever you hit with a melee weapon attack.
|
Adventurer's Guide
|
Burning Embers of Faith
|
3
|
5th degree
|
Tempered Iron
|
Reaction
|
Use a reaction when you would be reduced to 0 hit points to heal yourself.
|
Adventurer's Guide
|
Captivating Speech
|
5
|
5th degree
|
Gallant Heart
|
Action
|
Through moving words, you stir the hearts of your allies and captivate your enemies so completely that your allies go unseen.
|
Gate Pass Gazette
|
Catch Your Breath
|
2
|
1st degree
|
Adamant Mountain
|
Bonus Action
|
Pause to regain hit points.
|
Adventurer's Guide
|