Loremaster
Hotshot | Loremaster | Lore Weaver
Mentalist | Minstrel | Mountebank
Sound Sculptor | Vagabond | Warchanter
Knowledge is the realm of the loremaster. These bards strive to learn all that they can, often as the aids to sovereigns and powerful ruling councils, cloistered away in spires filled with ancient texts, or teaching in colleges for other bards or mages. For a loremaster there is no greater achievement than real truth and understanding, knowing the facts of reality with a certainty that empowers them to dive ever deeper in search of even greater comprehension.
Bonus Proficiencies and Specialties
When you select this archetype at 3rd level, choose 3 of the following skills: Arcana, Culture, Engineering, History, Medicine, Nature, Religion. You gain proficiency with the chosen skills. In addition, you gain 3 additional specialties, and you gain another specialty whenever your proficiency bonus increases. These bonus specialties must be in Arcana, Culture, Engineering, History, Medicine, Nature, or Religion.
Cunning Words
Also at 3rd level, you can use your cunning to detect, discourage, and distract others. When a creature that you can see within 60 feet makes an ability check, attack roll , or damage roll, you can use your reaction to expend a use of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. When you roll the minimum or maximum result for your Bardic Inspiration die, the creature is rattled until the end of your next turn.
You can choose to use this feature after the creature makes its roll, but before the Narrator determines whether the attack roll or ability check succeeds or fails, or before damage is dealt. The creature is immune if it can’t hear you or if it’s immune to being charmed .
School Knowledge
At 6th level, you gain access to more fantastical magical knowledge. Choose one school of magic that is not a classical school of magic, the arcane school of magic, or the divine school of magic. All spells from the chosen school of magic count as bard spells for you.
In addition, you learn two bard spells. A spell you choose must be a cantrip or of a spell level you can cast.
Skillful Knowledge
Starting at 14th level, you can use your Bardic Inspiration on yourself. When you do so and roll the minimum or maximum result for your Bardic Inspiration die, you also gain an expertise die .