Analyst
Hotshot | Loremaster | Lore Weaver
Mentalist | Minstrel | Mountebank
Sound Sculptor | Vagabond | Warchanter
Creativity comes in many forms, but math, numbers, and statistics typically run counter to artistic inspiration. Not so for the these bards. Their intensely theoretical logic is an art unto itself, leading to leaping conclusions and unlikely connections that lend themselves to solving puzzles, calculating precise mathematical equations, and hypothesizing possible outcomes.
Bonus Proficiency and Specialties
When you choose this archetype at 3rd level you gain proficiency in Engineering. In addition, you gain proficiency in Sleight of Hand and with playing cards and can always choose Intelligence as your ability score whenever you use this skill or game set. If you are already proficient with either skill, you instead gain an expertise die . In addition, you gain additional specialties equal to your proficiency bonus, and you gain another specialty whenever your proficiency bonus increases. These bonus specialties must be in Engineering.
Risky Business
Also at 3rd level, you have turned number crunching into fine art. You can use an abacus as a musical instrument with which you are proficient. Additionally, while using it you can choose to benefit from either the percussion or wind instrument options for the purposes of your Art Speciality and Art Mastery class features.You also learn the calculate cantrip. It does not count toward your total cantrips known.
Finally, all spells from the senses school of magic count as bard spells for you.
Inspiring Logic
At 6th level you gain a number of additional uses of Bardic Inspiration equal to your Intelligence modifier (minimum 1).
Rubric's Cue
Also at 6th level you are a master of all manner of puzzles, both whether they are riddles or the tricky mechanisms of a trap. You gain an expertise die on Intelligence or Dexterity checks to detect, disarm, or construct traps, and to solve riddles and puzzles. Additionally, you can always choose to make an Engineering check to disarm traps (though at the Narrator’s discretion, this may not apply to certain magical traps that do not rely on mundane physics).
Predictive Analysis
At 14th level you have learned to anticipate an enemy’s movements from the unlikeliest of clues. You can’t be surprised as long as you are not incapacitated . Additionally, as a reaction after you attack a creature or are targeted with an attack by a creature you can see, you can expend a use of Bardic Inspiration to enter a state of intense concentration.
If you were the attacker, you can add your Bardic Inspiration die to all attacks made against the targeted creature until the beginning of your next turn. If you were targeted, roll your Bardic Inspiration die and subtract the number rolled from the creature’s roll, as well as any other attack rolls it makes against you until the beginning of its next turn. You can choose to use this feature after you or the creature roll, but before the Narrator determines whether the attack roll succeeds or fails, or before damage is dealt.
Additionally, once per long rest you can use this feature and instead grant the benefits of this ability to one creature you have granted Bardic Inspiration to if it attacks another creature or is the target of an attack, with the same limitations. The chosen creature must be able to see and hear you to gain this benefit.