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Dungeon Delver's Archetypes

Dungeon Delver's Archetypes

The following archetypes are excellent choices for use in a campaign in which dungeoneering and subterranean exploration are major themes—but a character with one of these archetypes can hold their own on the surface as well. Some of these archetypes are based on combat and magic traditions developed by underground dwellers; others were invented by treasure hunters and explorers.

Dungeon Delver's Bestiary

Dungeon Delver's Bestiary

This section contains new monsters that are likely to be encountered in dungeons or deep underground. Some of these monsters are referenced in chapter 2, “Random Dungeon Delves” or “3-Page Dungeons,” while others appear nowhere else in this book. In either case, use these monsters as you see fit in your own dungeon adventures.

If you haven’t used a Level Up book before, some of the terms used in these stat blocks, such as the bloodied condition and Maneuver DC, may be new to you; these are pieces of shorthand intended to make monsters easier to run. The terms are explained in this introduction to this book.

Maw Swarm

Maw Swarm

Challenge
str
dex
con
int
wis
cha

Pagination