Gate Pass Gazette Issue #2
Gate Pass Gazette Issue #2
ISSUE 2 (APRIL 2022)
- Avenging Archetypes || Charging Shield (fighter archetype) | Fantastic Fletcher (ranger archetype) | Quickstepper (adept archetype) | Mutant (warlock archetype)
- Well-Quipped: Steampunk Gadgets & Gear || Defensive Umbrella | Bicycle Bell of Flight | Murderous Straight Razor | Spectral Camera | Spirit-Trapping Camera | Useful Top Hat
- Living at the Edge of Night || Cursed (background) | Haunted (background) | Slayer (destiny)
- I Heard You Like Monsters || Trapped Sarcophagus (exploration challenge) | Fouled Sluice (exploration challenge) | Stuffed Crab (monster)
Gate Pass Gazette Issue #1
Gate Pass Gazette Issue #1
ISSUE #1 (MARCH 2022)
- Fateholder (monster)
- Foretold Prowess || Lore Weaver (bard archetype) | Defiant (berserker archetype) | Bladeseer (fighter archetype) | Revoker (herald archetype)
- Weaving Prophecy || Spinner Cult (culture) | Prophecy (destiny) | Ring of Inspiration Storing
- The Fellspire
- Exploration Challenges || Festering Sewer Tunnels | Fellspire Gloaming
- Magic Items || Bloodiron Band | Gloam Bread | Mindblade
- Monsters || Askwise Keeper , Earless Hungerer , Sewer Walker
Spore Thrall Template
Spore Thrall Template
More powerful spore thralls can be created by applying the Zombie Template (see Zombies in Monstrous Menagerie ) with the following changes.
Type. The spore thrall's type is plant. It does not require air, sustenance, or sleep.
Ability Scores. The spore thrall’s ability scores are reduced to the following, unless they’re already lower: Dex 6 (–2), Int 3 (–4), Wis 8 (–1), Cha 4 (–3).
Saving Throws. The spore thrall loses all saving throw proficiencies.
Speed. Any speed the creature has is reduced by 10, or to 30, whichever is lower.
Skills. The spore thrall loses all skill proficiencies.
Immunities. The spore thrall gains immunity to poison damage, fatigue, and the poisoned condition.
Senses. The spore thrall gains darkvision out to a distance of 60 feet.
Languages. The spore thrall understands the languages it knew in life but can’t speak or take any action requiring vocalization.
Traits. The spore thrall loses all traits, but gains Sporous Resilience
Actions and Abilities. The spore thrall loses all spellcasting abilities and any actions that create magical effects.
Actions. The base creature gains the spore thrall’s Spore Bite attack instead of the zombie’s Bite attack if it has the capacity to bite. The DC for Spore Bite is equal to the base creature’s proficiency bonus + its Strength modifier. It otherwise functions as listed in the Zombie Template .
Spore Thrall
Spore Thrall
Swarm of Sickle Bats
Swarm of Sickle Bats
Eltare’s Malaise
Eltare’s Malaise
Eltare’s malaise can be contracted by breathing in spores or being bitten by a spore thrall. An infected creature is lethargic, prone to oversleeping, and rapidly loses cognitive function. Many recover fully, but the unfortunate die, becoming spore thralls themselves.
A creatures is afflicted for a number of days equal to 1d10 – its Constitution modifier (minimum 1 day). While afflicted, it has disadvantage on initiative rolls, and if it falls asleep it remains unconscious until it takes damage or another creature uses an action to shake or slap it awake. Additionally, at the end of each long rest , its Intelligence decreases by 2 (1d4) as spores grow inside its brain. If the creature’s intelligence is ever reduced to 0, it dies. If a humanoid dies while suffering from this effect, it becomes a spore thrall in 1d4 hours. If a beast, dragon, giant, or monstrosity dies from this effect, it gains the spore thrall template (see spore thrall ). Spells like gentle repose prevent this reanimation.
Once the disease passes, at the end of each long rest a creature recovers 1d4 intelligence until back to their starting value.
Lesser restoration cures the disease and restores 1d4 Intelligence, with any remaining deficit returning as described above. Greater restoration ends the effect and immediately restores all lost Intelligence.
The Forest of Davek'Dran
The Forest of Davek'Dran
Deep in the Underland lies the Forest of Davek’dran: a vast cavern many miles across, filled with thousands of fungi in every color and shape imaginable. Scorers of ondari mushrooms, giant fungi with stalks like tree trunks and undersides that glow with a warm golden light, dominate the view. The sections not obscured by fungus or rockfall reveal perfect angles to its construction, suggesting deepdwarven architecture to those familiar with the craft. The gentle sound of water dripping can be heard echoing through the cavern, and the chittering of bats is a soft constant. An inviting, spongy moss covers the floor of the cavern; however, scattered amongst it are bones and scraps of metal armor, a clear signal this place is not as idyllic and peaceful as it first appears.
This article introduces exploration challenges, magic items, and monster variants that can be used together or individually in your games to add fiendish horror to any. Those who wish to see more of the horrors and wonders the Underland have to offer should consult the Dungeon Delver’s Guide, as well as “Underland Ranchers: The Cuberos” in Gate Pass Gazette #12.
- The Forest of Davek'dran || Soporific Spores (exploration challenge) | Unseen Gateways (exploration challenges | Eltare's Malaise (malady) | Paper Armor (magic item) | Valency's Essays (magic item) | Swarm of Sickle Bats (monster) | Spore Thrall (monster)
Marilith Exemplar
Marilith Exemplar
Gate Pass Gazette Issue #0
Gate Pass Gazette Issue #0
ISSUE #0 (JANUARY 2022)
- Artificer (class) | Bombardier archetype | Machinist archetype | Stitcher archetype
- Constructed (heritage)
- Lycanthrope Synergy Feats
- Jabberwock | Jabberwocky