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Interjection

Interjection

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Duration

Choose an unoccupied space within range between the source of a ranged attack and that attack’s intended target. You move a solid object into that space. The attack is made at disadvantage, or the target makes their saving throw at advantage.

Imbue Weapon

Imbue Weapon

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Duration
Concentration ()

The target weapon is imbued with psychic energy, bonding with your psionic strength. The weapon gains a bonus of +2 to its damage, and you can use your manifesting ability instead of Strength for attack and damage rolls made using it. The effect ends if you use this reflex again or let go of the weapon. Beginning at 3rd level the weapon’s damage type can be psychic, and if the weapon is medium-sized or smaller it gains the thrown (10/30) property.

Horrifying Hallucination

Horrifying Hallucination

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Duration
Concentration ()

You tap into the mind of the target to create a fearsome illusion so complete it can cause psychic harm. Only the target can see this illusion. When you manifest this power and at the end of each of its turns, the target makes a Wisdom saving throw.

On a failed save the target takes 2d10 psychic damage as you manifest one of the following (the effect persists for the duration unless you use a reaction to choose another):

Hinder

Hinder

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Duration
Concentration ()

Mundane objects (like rope, vines, blankets, or loose clothing) in a 20-foot square area centered on the target begin writhing and undulating like living creatures. For the duration of the power’s effect, the area is difficult terrain.

A creature in the area when you manifest this power makes a Strength saving throw or becomes restrained as the objects wrap around it. A restrained creature can use its action to make a Strength check against your psionics save DC, freeing itself on a success.

When the power ends, the objects drop harmlessly to the ground.

Growth

Growth

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Duration

Psychic power makes you taller and faster. Your size increases by one category and you gain an expertise die on weapon attacks. In addition, your reach increases by 5 feet, your Speed increases by 10 feet, you gain advantage on saving throws against combat maneuvers, and creatures have disadvantage on saving throws made against your maneuver DC.


Surge. You can spend +1 psionic point to target one willing creature instead.

Gravitic Fling

Gravitic Fling

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Duration

You grab your target with the power of your mind and repeatedly smash it into the ground, the ceiling, walls, or nearby objects. The target makes a Strength saving throw. On a failure the target takes 10d8 bludgeoning, piercing, or slashing (your choice) damage and is knocked prone. On a successful saving throw, the target takes half damage and is not knocked prone.

Underbridge

Underbridge

The tangle of bridges is a loose and evershifting thing, a burgeoning society built from emergent intellect and ancient ancestral claims, all developing just underfoot. Trolls have always staked out their territories, vying for the best hunting grounds or hollows under the most traveled pathways. Over time these territories have become a network of lairs, communities, and markets, and the routes between them, collectively known as the Underbridge.

Trollkin

Trollkin

Trollkin are smaller and much smarter than the average troll, though they still keep the horns, colors, and often the strange mutations of their larger kin. Far from monstrous, trollkin can adapt to modern societies far faster than anyone would’ve credited the bogeymen from old fairy tales. Despite this integration, however, trollkin carry with them their tangle of bridges, their culture, and a place in the network of hardfought territories that flourish below the feet of civilization.

Pagination