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Farsight

Farsight

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Duration
Concentration ()

You can clearly see details of things at a distance as if they were nearby. Focus on a spot in the distance to which you have line of sight (in ideal environmental conditions on a planet with a breathable atmosphere line of sight can generally reach up to 3 miles). You can see as if you are standing in that spot.


Surge. You can spend +1 psionic point to target one willing creature instead.

Exemplar

Exemplar

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Duration
Concentration ()

You have advantage on ability checks, attacks, and saving throws and gain a number of temporary hit points equal to your level.


Surge. You can spend +3 psionic points to target one additional creature you can see within short range (30 feet). The creature may later move out of range, become hidden, or turn invisible and still benefit from this power [requires power rating V].

Enhance Mind

Enhance Mind

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Duration
Concentration ()

The target gains an expertise die to one mental ability check (Intelligence, Wisdom, or Charisma) of its choice. The expertise die can be rolled before or after the ability check is made but before the outcome is determined.

Enervate

Enervate

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Duration
Concentration ()

You target a creature within range and overtax its psyche. The target makes an Intelligence saving throw or suffers the enervated condition until the end of your next turn. If the target is able to use psionic powers, it can make a manifesting ability saving throw instead.

Empathic Sense

Empathic Sense

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Duration
Concentration ()

You gain an expertise die on ability checks made to detect or identify hidden emotions, imminent danger, and the use of supernatural powers.


Surge. You can spend +1 psionic point to target one willing creature instead; +1 psionic point to increase duration to 1 hour [requires power rating III].

Emote

Emote

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Duration
Concentration ()

You can covertly communicate simple concepts with the target via basic emotions, without needing to share a language. You are not able to convey complex ideas via this reflex.


Surge. You can spend +1 psionic point per creature to affect up to 3 targets; +1 psionic point to increase the duration to 1 hour [requires power rating III].

Drain Power

Drain Power

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Duration

Make a melee psionic attack against an adjacent creature. On a success you reduce that creature’s current psionic points total by 1d4+1 psionic points.

If the target has no psionic points, this power has no effect.

Displace

Displace

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Duration

You instantly teleport to an adjacent space you can see when targeted by an attack that you are aware of. If the attack can still hit you, it proceeds as normal; otherwise it misses.

Delay Inertia

Delay Inertia

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Duration
Concentration ()

The target becomes immune to bludgeoning, piercing, and slashing damage. Any damage that the target would take is delayed, and at the end of the power’s duration it is dealt all at once.


Surge. You can spend +2 psionic points to target an object of Gargantuan size [requires power rating V]; +4 psionic points to target an object of Titanic size [requires power rating VII].

Danger Sense

Danger Sense

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Duration

As a reaction to making a saving throw against an effect you’re aware of, you gain advantage on that saving throw.

Pagination