The Haunting of Calrow Ruins
The Haunting of Calrow Ruins
“You can hear them at night when the mist creeps in off the lakeshore, jibber-jabbering like madmen trying to form words. For years they’ve haunted me, but still I can’t fathom what it means, as if some half-formed mind yearns for the power to speak for itself…”
—Ser Paviss, Knight Overwatch of Calrow Ruins
Swarm of Woodland Creatures
Swarm of Woodland Creatures
Mama Bear's Revenge: Conclusion & Rewards
Mama Bear's Revenge: Conclusion & Rewards
If the PCs end Fanghort’s spell, then they receive 250 gp in compensation from Evan Goldwood. According to their conduct, they may also earn the favor of the powerful Goldwood Trading Company.
If the PCs negotiate a truce between the humans and animals, then they have a tougher job ahead of them. Evan withholds payment for at least a month, demanding that the PCs stay to ensure the mission is truly complete. Tensions may wax or wane during this time period, and the PCs will have to keep the peace.
Mama Bear's Revenge: Mama Bear's Lair
Mama Bear's Revenge: Mama Bear's Lair
The bear’s cave is set into a step rocky incline. Inside, Mama Bear, a
Mama Bear's Revenge: Into the Woods
Mama Bear's Revenge: Into the Woods
The PCs can make their way into the woods by following Barkey’s directions to the bear’s lair.
Mama Bear's Revenge: Barkley's Men
Mama Bear's Revenge: Barkley's Men
Barkley’s Men have abandoned all semblance of work. They guard a basic perimeter of pit traps, gates and sharpened poles while they wait for the next attack.
Mama Bear's Revenge: Setting the Scene
Mama Bear's Revenge: Setting the Scene
Not too far upriver of Blackford, on the edge of a small forest in the Southern Downs, a company of foresters known as “Barkley’s Men” has set up camp, clear-cut the area, and sends the logs downstream.
Mama Bear's Revenge
Mama Bear's Revenge
After the accidental death of a bear cub, Fanghort the Druid went into the forest to make amends. Now, the lumberjacks are under organized attack from woodland creatures—and all of them talk.
A short one-shot adventure for 1st-level characters by Jeff Gomez.
Animated Objects
Animated Objects
In a world filled with magic, even the most mundane object might be more than it appears. Animated objects can sit motionless for years, only to spring to life at their master’s command. Though animated objects do not normally possess personalities of their own, some mirror the traits of their creator, their environment, or the creatures they interact with regularly.
Angels
Angels
Angels are the immortal servants of the gods and the extensions of divine power. They aid mortals, battle fiends, and further their deity’s causes. While most angels are good, some evil deities are served by evil angels. All angels hold their god’s divine laws as sacred.
Angels appear as awe-inspiring, winged humanoids of unearthly beauty and strength.