Clockworks
Clockworks
Clockworks are constructs of steel and bronze that perform complex routines. Clockworks are neither living nor magical, but their clever engineering can make them appear to be both.
Nonmagical Guards. In a world where magic prevails, mundane engineering is rarely appreciated. But clockwork constructs have one advantage that sets them apart from magical inventions—their very lack of magic. Dungeon architects pay princely sums for complex nonmagical sentries, knowing all too well that thieves have many tools to detect and bypass magic.
Adventures
Adventures
The free adventures below can be run directly from this rules site.
Memories of Holdenshire: A Different Start
Memories of Holdenshire: A Different Start
Starting off a game with everyone forgetting who they are may not be an attractive prospect for all groups. Alternatively, the party may begin as burgeoning adventurers that seek out Annika Crestveil in search of advice or guidance, learning from her brother Tariq that she was last seen entering the catacombs under the city— but he warns not to delve under Northminster and that it is a matter for the guard.
Memories of Holdenshire: Orfrain Cassar
Memories of Holdenshire: Orfrain Cassar
Orfrain Cassar is a highwayman turned unwitting vassal of a psychic extraplanar insect called a
Memories of Holdenshire: Annika Crestveil
Memories of Holdenshire: Annika Crestveil
Annika Crestveil is an adventurer based out of Northminster. Her brother is Tariq Crestveil.
Memories of Holdenshire: The Truth Will Set You Free
Memories of Holdenshire: The Truth Will Set You Free
Having seen the true nature of the cult he has been so ardently tracking, Captain Crestveil concedes to the adventurers that he believes their previous claims of innocence regarding his sister's death. He plans to return to Northminster, calling off the search as he goes and having all wanted posters of the PCs removed.
Memories of Holdenshire: Into the Barrowdeep
Memories of Holdenshire: Into the Barrowdeep
At the end of the trail is a sizable mound. Read or paraphrase the following.
The trail has led you to a stone barrow, crouching at the foot of a forested hill. It once had a stacked-stone walled courtyard, but most of it has crumbled or been harvested for building material and now the area is choked with stinging nettles, thistle, and other vegetation. There is however a worn wagon path leading up to the entrance, with a very familiar covered wagon parked in front.
Memories of Holdenshire: A Friend In Need
Memories of Holdenshire: A Friend In Need
Unfortunately the blows don't stop coming for the party. Brand Torek comes back the day after the kobold raid with news about Belton's wagon: it's been found with a broken axle alongside the road to Blackford, and there's no sign of the halfling having left on foot. Brand hasn't seen it himself, but he's heard from a fellow ranger about its discovery, recognized the wagon from the description, and wanted to pass the news to Myco and the PCs, as they clearly knew him best.
Memories of Holdenshire: Party Crashers
Memories of Holdenshire: Party Crashers
Unfortunately it's not all merriment about Hengistbury. The rumors about town of kobolds are in fact well founded, and they've noticed that all the festivities have kept the townsfolk distracted. The evening of the second day of the festival they launch a three-pronged raid meant to test Hengistbury's defenses in preparation for future attacks.
Memories of Holdenshire: The Summer Festival
Memories of Holdenshire: The Summer Festival
Hengistbury is abuzz with activity—the weekend long Summer Festival is in a mere three days! The annual pie eating contest with Thornbury is one of the most anticipated events, and the smell of berry pies fills the marketplace. There are also a number of other competitions all of which the PCs are encouraged to take part in for a small entry fee.