Parrying Counter
|
1
|
2nd degree
|
Rapid Current
|
Reaction
|
Increase your AC against one creature and gain a free attack if it misses you.
|
Adventurer's Guide
|
Partner Fall
|
2
|
3rd degree
|
Comedic Jabs
|
Reaction
|
Nothing impresses like taking somebody down with you
|
Gate Pass Gazette
|
Perceptive Stance
|
1
|
1st degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Enhance your perception.
|
Adventurer's Guide
|
Perfect Assault
|
3
|
5th degree
|
Unending Wheel
|
Action
|
Exhaust your exertion pool to transform all of your attacks into combat maneuvers.
|
Adventurer's Guide
|
Perfect Edge Stance
|
2
|
4th degree
|
Razor’s Edge
|
Bonus Action (Stance)
|
Focus on making your strikes as devastating as possible, increasing how often you score a critical hit.
|
Adventurer's Guide
|
Perplexing Flurry
|
1
|
1st degree
|
Mist and Shade
|
Action
|
Cause your enemy to suffer disadvantage while you focus all your attacks on them.
|
Adventurer's Guide
|
Pickpocket
|
1
|
3rd degree
|
Mist and Shade
|
Reaction
|
Use your reaction to make a Sleight of Hand check.
|
Adventurer's Guide
|
Pie To The Face
|
2
|
1st degree
|
Comedic Jabs
|
Action
|
Throw food to gain the edge in combat
|
Gate Pass Gazette
|
Pilfer Object
|
3
|
5th degree
|
Mist and Shade
|
Reaction
|
Move next to an enemy about to use an item and take it from their hands.
|
Adventurer's Guide
|
Point Blank Shot
|
1
|
1st degree
|
Biting Zephyr
|
Bonus Action
|
Use a bonus action to make ranged weapon attacks in melee without disadvantage.
|
Adventurer's Guide
|
Practiced Roll
|
1
|
2nd degree
|
Razor’s Edge
|
Bonus Action
|
Move 20 feet without provoking opportunity attacks.
|
Adventurer's Guide
|
Pratfall Pull
|
2
|
2nd degree
|
Comedic Jabs
|
Reaction
|
Quick footwork can make someone fall with you
|
Gate Pass Gazette
|
Preternatural Strikes
|
1
|
2nd degree
|
Unending Wheel
|
Action
|
Strike targets who normally require magic.
|
Adventurer's Guide
|
Primal Intercept
|
2
|
2nd degree
|
Tooth and Claw
|
Reaction
|
Attack a creature which grapples you.
|
Adventurer's Guide
|
Prodigious Leap
|
3
|
4th degree
|
Spirited Steed
|
Reaction
|
Use a reaction and spur your mount to jump impossible distances.
|
Adventurer's Guide
|
Purge Magic
|
1
|
1st degree
|
Tempered Iron
|
Reaction
|
Make a melee attack against an enemy casting a spell.
|
Adventurer's Guide
|
Quick Spill
|
2
|
1st degree
|
Comedic Jabs
|
Bonus Action
|
Throw things to gain the edge in combat
|
Gate Pass Gazette
|
Quick Switch
|
2
|
3rd degree
|
Beast Unity
|
Reaction
|
Your animal companion knows how to shuffle itself around the battlefield to better protect and position its allies—or put other creatures in a worse position.
|
Gate Pass Gazette
|
Quick, Drink This
|
3
|
4th degree
|
Comedic Jabs
|
Action
|
Splash a liquid down a creature's throat
|
Gate Pass Gazette
|
Quickdraw
|
2
|
2nd degree
|
Biting Zephyr
|
Reaction
|
Use your reaction to draw a weapon and make a ranged attack when initiative is rolled.
|
Adventurer's Guide
|
Quickening
|
1
|
2nd degree
|
Arcane Knight
|
Reaction
|
As enemies draw near, you summon magic to enhance your response time.
|
Gate Pass Gazette
|
Rake
|
1
|
3rd degree
|
Tooth and Claw
|
Action
|
Do extra damage when making multiple attacks.
|
Adventurer's Guide
|
Raking Strikes
|
2
|
1st degree
|
Tooth and Claw
|
Action
|
On a hit, hit the target again with disadvantage.
|
Adventurer's Guide
|
Rallying Cry
|
3
|
5th degree
|
Sanguine Knot
|
Reaction
|
Use a reaction to inspire an ally to fight onward when they take a hit.
|
Adventurer's Guide
|
Rapid Drink
|
2
|
2nd degree
|
Rapid Current
|
Bonus Action
|
Quickly consume or administer a potion.
|
Adventurer's Guide
|
Rapid Strike
|
2
|
3rd degree
|
Rapid Current
|
Action
|
Make an additional attack against a creature you have hit.
|
Adventurer's Guide
|
Reactive Knockdown
|
1
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Trip your foe as an opportunity attack.
|
Adventurer's Guide
|
Reactive Ward
|
1-3
|
3rd degree
|
Arcane Knight
|
Reaction
|
At the sight of incoming danger, you briefly call up a warding shield around yourself and nearby allies.
|
Gate Pass Gazette
|
Really Very Funny
|
4
|
4th degree
|
Comedic Jabs
|
Action
|
A funny gesticulation to disorient enemies
|
Gate Pass Gazette
|
Rearing Menace
|
3
|
2nd degree
|
Spirited Steed
|
Action
|
Frighten nearby foes from atop your mount.
|
Adventurer's Guide
|