Feinting Strike
|
2
|
3rd degree
|
Mist and Shade
|
Action
|
Use a Sleight of Hand check as your attack bonus.
|
Adventurer's Guide
|
Fell Spines
|
3
|
3rd degree
|
Eldritch Blackguard
|
Action
|
Flesh and bone obey your command and form spines along your forearm.
|
Gate Pass Gazette
|
Fetch!
|
1
|
1st degree
|
Beast Unity
|
Bonus Action
|
Your animal companion is well-trained in the most basic of commands: fetch. It’s also proficient in fetching more than just sticks…
|
Gate Pass Gazette
|
First Blood
|
3
|
4th degree
|
Rapid Current
|
Reaction
|
React to danger with unnatural swiftness.
|
Adventurer's Guide
|
Flame Burst
|
2
|
4th degree
|
Arcane Knight
|
Reaction
|
With a broad slash of your weapon you conjure forth flames that flicker threateningly.
|
Gate Pass Gazette
|
Flowing Form
|
2
|
3rd degree
|
Mirror’s Glint
|
Action
|
Make melee attacks against all enemies who miss you.
|
Adventurer's Guide
|
Flowing Steps Stance
|
3
|
4th degree
|
Rapid Current
|
Bonus Action (Stance)
|
Ignore difficult terrain and be better able to resist being immobilized.
|
Adventurer's Guide
|
Follow-Up Topple
|
2
|
3rd degree
|
Sanguine Knot
|
Reaction
|
Attack a creature an ally has attacked to knock it prone.
|
Adventurer's Guide
|
Force Hesitation
|
2
|
2nd degree
|
Mist and Shade
|
Action
|
Trick a creature into not attacking anyone but you.
|
Adventurer's Guide
|
Formal Introduction
|
1
|
3rd degree
|
Gallant Heart
|
Bonus Action
|
You announce yourself, why you’re here, and what you’re about to do.
|
Gate Pass Gazette
|
Fortifying Reassurance
|
3
|
5th degree
|
Beast Unity
|
Reaction
|
Your animal companion takes heart from your reassuring words.
|
Gate Pass Gazette
|
Frigid Strike
|
1
|
1st degree
|
Arcane Knight
|
Action
|
With a shivering whisper of clouding breath, you strike at your target and shift the chill onto them.
|
Gate Pass Gazette
|
Furious Barrage
|
3
|
5th degree
|
Tooth and Claw
|
Action
|
Make a frenetic series of attacks until one of your strikes misses.
|
Adventurer's Guide
|
Gain the High Ground
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Reposition so you have the high ground
|
Gate Pass Gazette
|
Gaze Of Conviction
|
2
|
2nd degree
|
Tempered Iron
|
Bonus Action
|
Force a creature to attack you.
|
Adventurer's Guide
|
Get Back!
|
2
|
1st degree
|
Beast Unity
|
Reaction
|
Your beloved companion won’t die today—not if you can help it.
|
Gate Pass Gazette
|
Goad
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Reaction
|
Enrage your opponent
|
Gate Pass Gazette
|
Goading Stance
|
2
|
2nd degree
|
Beast Unity
|
Bonus Action (Stance)
|
Like a cat that exposes its belly with murderous intent, your animal companion knows how to lure enemies into its claws.
|
Gate Pass Gazette
|
Grab On
|
None
|
Basic maneuver
|
None
|
Action
|
Jump onto a creature's back.
|
Adventurer's Guide
|
Grapple
|
None
|
Basic maneuver
|
None
|
Action
|
Grab or wrestle a creature.
|
Adventurer's Guide
|
Grasp of the Storm
|
2
|
1st degree
|
Arcane Knight
|
Action
|
With a sharp gesture, you reach out toward a nearby foe, sending a hand made of lightning to violently draw them in.
|
Gate Pass Gazette
|
Grasping Gauntlet
|
3
|
4th degree
|
Arcane Knight
|
Action
|
Balling your hand into a fist, you speak a word of power and conjure a large, translucent gauntlet that seizes up your enemy.
|
Gate Pass Gazette
|
Grasping Shadows
|
2
|
1st degree
|
Eldritch Blackguard
|
Action
|
At your behest, the shadows themselves grip at your foes, pulling and dragging like quicksand.
|
Gate Pass Gazette
|
Green-Flame Strike
|
1
|
2nd degree
|
Eldritch Blackguard
|
Bonus Action
|
You draw your hand along your blade, limning it in hellish flame.
|
Gate Pass Gazette
|
Groundshatter
|
3
|
3rd degree
|
Arcane Knight
|
Action
|
With a mighty swing, you strike the ground and unleash a powerful burst of energy.
|
Gate Pass Gazette
|
Guided Throw
|
1
|
2nd degree
|
Blazing Starglaive
|
Action
|
Attack a creature within 30 feet using your starglaive.
|
Voidrunner's Codex
|
Gunner’s Focus
|
1
|
1st degree
|
Mindful Body
|
Action
|
Gain advantage with a vehicle weapon attack.
|
Voidrunner's Codex
|
Gut Strike
|
3
|
3rd degree
|
Tooth and Claw
|
Reaction
|
Strike your enemy and cause fatigue.
|
Adventurer's Guide
|
Hear the Wind
|
3
|
5th degree
|
Biting Zephyr
|
Bonus Action
|
Concentrate on what you can hear to see what cannot be seen and deftly evade attacks.
|
Adventurer's Guide
|
Heart of the Sword
|
3
|
5th degree
|
Unending Wheel
|
Bonus Action
|
Focusing on your training with a weapon, you make your attacks more devastating and ignore an enemy’s defenses.
|
Adventurer's Guide
|