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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Reassuring Pat 3 5th degree Spirited Steed Reaction Encourage your mount and restore some of its hit points. Adventurer's Guide
Redirect 2 3rd degree Mirror’s Glint Reaction Redirect an attack to strike an adjacent creature. Adventurer's Guide
Reflect Attack 3 5th degree Mirror’s Glint Reaction Use a reaction to turn an attacker’s strike back upon them. Adventurer's Guide
Reposition None Basic maneuver Dueling Maneuvers Action Force your enemy to another position Gate Pass Gazette
Retributive Blow 2 4th degree Mirror’s Glint Reaction Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive. Adventurer's Guide
Ricochet 2 3rd degree Biting Zephyr Bonus Action Ignore your target’s cover with a ranged attack. Adventurer's Guide
Ride Enemy 2 1st degree Tooth and Claw Reaction Jump onto a larger creature. Adventurer's Guide
Riding Leap 1 1st degree Spirited Steed Bonus Action Increase the size of your mount’s jump. Adventurer's Guide
Rolling Strike 1 2nd degree Rapid Current Action Move and make a melee attack. Adventurer's Guide
Rolling With The Punches 3 3rd degree Comedic Jabs Bonus Action (Stance) Pain is easier to bear when you can laugh it off. Gate Pass Gazette
Sacrifice Mount 2 3rd degree Spirited Steed Reaction Make your mount the target of an attack. Adventurer's Guide
Saddled Blows 3 3rd degree Spirited Steed Action On a hit, make your target confused, prone, or slowed. Adventurer's Guide
Shadowy Feint 1 1st degree Eldritch Blackguard Reaction Lashing out at your target gives you a moment to escape amongst concealing shadows. Gate Pass Gazette
Sharpened Awareness 3 4th degree Razor’s Edge Reaction Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge. Adventurer's Guide
Shield Wall 1 1st degree Sanguine Knot Bonus Action Adjacent allies with shields gain +2 AC. Adventurer's Guide
Shoulder Check 1 1st degree Sanguine Knot Reaction Shove a creature 10 feet when it attacks an ally. Adventurer's Guide
Shove None Basic maneuver None Action Push a creature away. Adventurer's Guide
Shrug It Off 2 2nd degree Adamant Mountain Reaction Use your reaction to avoid being frightened, poisoned, or stunned. Adventurer's Guide
Skull Taker 3 5th degree Eldritch Blackguard Action Channeling your dark power into a single brutal attack, you attempt to decapitate your target. Gate Pass Gazette
Socialite Stance 1 1st degree Gallant Heart Bonus Action (Stance) With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur. Gate Pass Gazette
Speed Over Strength 1 1st degree Rapid Current Reaction Make a quick attack against a large foe or a foe which attacks you with a heavy weapon. Adventurer's Guide
Spell Shattering Strike 2 4th degree Tempered Iron Reaction Disrupt an enemy’s spellcasting and fray the magic to disorient them as well. Adventurer's Guide
Spinning Parry 2 4th degree Mist and Shade Reaction Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them. Adventurer's Guide
Spirited Whistle 2 4th degree Spirited Steed Action As long as you can see your mount, with but a whistle it rushes to your side. Adventurer's Guide
Splash of Humor 2 2nd degree Comedic Jabs Action Splash liquid onto a target Gate Pass Gazette
Sporting Chance 3 3rd degree Gallant Heart Reaction Confident in your ability to prevail, you handicap yourself Gate Pass Gazette
Springing Stance 1 1st degree Tooth and Claw Bonus Action (Stance) Increase your jump distances. Adventurer's Guide
Spur Mount 1 2nd degree Spirited Steed Reaction Grant advantage to your mount’s ability checks and saving throws. Adventurer's Guide
Stand Tall Stance 1 4th degree Adamant Mountain Bonus Action (Stance) Be bigger than you really are. Adventurer's Guide
Steal Momentum 2 4th degree Mist and Shade Reaction Make a quick strike against a foe that moves within your reach and arrest their movement. Adventurer's Guide

Pagination