Reassuring Pat
|
3
|
5th degree
|
Spirited Steed
|
Reaction
|
Encourage your mount and restore some of its hit points.
|
Adventurer's Guide
|
Redirect
|
2
|
3rd degree
|
Mirror’s Glint
|
Reaction
|
Redirect an attack to strike an adjacent creature.
|
Adventurer's Guide
|
Reflect Attack
|
3
|
5th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to turn an attacker’s strike back upon them.
|
Adventurer's Guide
|
Reposition
|
None
|
Basic maneuver
|
Dueling Maneuvers
|
Action
|
Force your enemy to another position
|
Gate Pass Gazette
|
Retributive Blow
|
2
|
4th degree
|
Mirror’s Glint
|
Reaction
|
Use a reaction to respond to a weapon attack with a strike of your own that disrupts a foe’s offensive.
|
Adventurer's Guide
|
Ricochet
|
2
|
3rd degree
|
Biting Zephyr
|
Bonus Action
|
Ignore your target’s cover with a ranged attack.
|
Adventurer's Guide
|
Ride Enemy
|
2
|
1st degree
|
Tooth and Claw
|
Reaction
|
Jump onto a larger creature.
|
Adventurer's Guide
|
Riding Leap
|
1
|
1st degree
|
Spirited Steed
|
Bonus Action
|
Increase the size of your mount’s jump.
|
Adventurer's Guide
|
Rolling Strike
|
1
|
2nd degree
|
Rapid Current
|
Action
|
Move and make a melee attack.
|
Adventurer's Guide
|
Rolling With The Punches
|
3
|
3rd degree
|
Comedic Jabs
|
Bonus Action (Stance)
|
Pain is easier to bear when you can laugh it off.
|
Gate Pass Gazette
|
Sacrifice Mount
|
2
|
3rd degree
|
Spirited Steed
|
Reaction
|
Make your mount the target of an attack.
|
Adventurer's Guide
|
Saddled Blows
|
3
|
3rd degree
|
Spirited Steed
|
Action
|
On a hit, make your target confused, prone, or slowed.
|
Adventurer's Guide
|
Shadowy Feint
|
1
|
1st degree
|
Eldritch Blackguard
|
Reaction
|
Lashing out at your target gives you a moment to escape amongst concealing shadows.
|
Gate Pass Gazette
|
Sharpened Awareness
|
3
|
4th degree
|
Razor’s Edge
|
Reaction
|
Use a reaction when attacked to evade by relying on your Perception, gaining an edge on your attacker with a successful dodge.
|
Adventurer's Guide
|
Shield Wall
|
1
|
1st degree
|
Sanguine Knot
|
Bonus Action
|
Adjacent allies with shields gain +2 AC.
|
Adventurer's Guide
|
Shoulder Check
|
1
|
1st degree
|
Sanguine Knot
|
Reaction
|
Shove a creature 10 feet when it attacks an ally.
|
Adventurer's Guide
|
Shove
|
None
|
Basic maneuver
|
None
|
Action
|
Push a creature away.
|
Adventurer's Guide
|
Shrug It Off
|
2
|
2nd degree
|
Adamant Mountain
|
Reaction
|
Use your reaction to avoid being frightened, poisoned, or stunned.
|
Adventurer's Guide
|
Skull Taker
|
3
|
5th degree
|
Eldritch Blackguard
|
Action
|
Channeling your dark power into a single brutal attack, you attempt to decapitate your target.
|
Gate Pass Gazette
|
Socialite Stance
|
1
|
1st degree
|
Gallant Heart
|
Bonus Action (Stance)
|
With dignified mien and impeccable politesse, you carry yourself with a sense of grandeur.
|
Gate Pass Gazette
|
Speed Over Strength
|
1
|
1st degree
|
Rapid Current
|
Reaction
|
Make a quick attack against a large foe or a foe which attacks you with a heavy weapon.
|
Adventurer's Guide
|
Spell Shattering Strike
|
2
|
4th degree
|
Tempered Iron
|
Reaction
|
Disrupt an enemy’s spellcasting and fray the magic to disorient them as well.
|
Adventurer's Guide
|
Spinning Parry
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Use a reaction to evade an opponent’s attack and swap places with your attacker, stunning them.
|
Adventurer's Guide
|
Spirited Whistle
|
2
|
4th degree
|
Spirited Steed
|
Action
|
As long as you can see your mount, with but a whistle it rushes to your side.
|
Adventurer's Guide
|
Splash of Humor
|
2
|
2nd degree
|
Comedic Jabs
|
Action
|
Splash liquid onto a target
|
Gate Pass Gazette
|
Sporting Chance
|
3
|
3rd degree
|
Gallant Heart
|
Reaction
|
Confident in your ability to prevail, you handicap yourself
|
Gate Pass Gazette
|
Springing Stance
|
1
|
1st degree
|
Tooth and Claw
|
Bonus Action (Stance)
|
Increase your jump distances.
|
Adventurer's Guide
|
Spur Mount
|
1
|
2nd degree
|
Spirited Steed
|
Reaction
|
Grant advantage to your mount’s ability checks and saving throws.
|
Adventurer's Guide
|
Stand Tall Stance
|
1
|
4th degree
|
Adamant Mountain
|
Bonus Action (Stance)
|
Be bigger than you really are.
|
Adventurer's Guide
|
Steal Momentum
|
2
|
4th degree
|
Mist and Shade
|
Reaction
|
Make a quick strike against a foe that moves within your reach and arrest their movement.
|
Adventurer's Guide
|