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Combat Maneuvers

Tip: Ctrl-click will select (and deselect) multiple options in a select list above.
Name Points Degree Tradition Action Type Summary Source
Steely Steed Stance 3 4th degree Spirited Steed Bonus Action (Stance) Fight with and alongside your mount, altering your assault to make it deadlier and harder to hurt. Adventurer's Guide
Stormrider 3 5th degree Arcane Knight Action Calling the power of the storm to your weapon, you fling yourself across the battlefield and drag lightning from the sky onto your foes. Gate Pass Gazette
Striding Swings 1 1st degree Tempered Iron Action Move up to 15 feet though hostile spaces. Adventurer's Guide
Strike from Below 3 5th degree Beast Unity Bonus Action Flying creatures once posed a distinct threat to grounded creatures—until now Gate Pass Gazette
Strike the Cracks Stance 2 4th degree Mirror’s Glint Bonus Action (Stance) Focus on weak spots to deal more critical hits that inflict more damage. Adventurer's Guide
Stunning Assault 3 2nd degree Tempered Iron Action Stun your target with a successful attack. Adventurer's Guide
Stylish Tumble 2 1st degree Gallant Heart Bonus Action You dive past your enemy with such grace that they are left gawking. Gate Pass Gazette
Swift Stance 1 1st degree Rapid Current Bonus Action (Stance) Increase your Speed by 5 feet. Adventurer's Guide
Take Weapon 2 2nd degree Mirror’s Glint Reaction Snatch your foe’s weapon away when they miss you. Adventurer's Guide
Taunt None Basic maneuver Dueling Maneuvers Reaction Force an emotional mistake Gate Pass Gazette
This is Yours 2 2nd degree Comedic Jabs Action A gift in the mdist of combat unbalances your opponent Gate Pass Gazette
Throwing Stance 1 1st degree Unending Wheel Bonus Action (Stance) Give your weapon the rebounding and thrown properties. Adventurer's Guide
Tidal Parry 2 5th degree Rapid Current Reaction Use a reaction when hit with an attack to possibly turn it into a miss. Adventurer's Guide
To My Side 2 3rd degree Gallant Heart Action You beckon someone to your side with infectious fervor, be they stranger or comrade-in-arms. Gate Pass Gazette
To The Death 4 5th degree Gallant Heart Bonus Action A duel is not fittingly dramatic without the proper stakes. You lock blades with a worthy foe, and fight to the bitter end. To the winner goes the glory. Gate Pass Gazette
Trample 2 2nd degree Spirited Steed Bonus Action Move and knock those in your path prone. Adventurer's Guide
Trickshot 1 2nd degree Biting Zephyr Action Perform an impressive trick with a ranged weapon attack. Adventurer's Guide
Triumphant Return 3 4th degree Gallant Heart Reaction Not to be kept down, you return to the battle, defiant and ready for more. Gate Pass Gazette
Tsunami Dash 3 5th degree Rapid Current Action Flow past your enemies and deliver a strike against each of them. Adventurer's Guide
Twist the Blade 2 2nd degree Razor’s Edge Reaction Use a reaction to turn a roll of 18 or more into a critical hit. Adventurer's Guide
Unbreakable 3 3rd degree Adamant Mountain Reaction Defy death. Adventurer's Guide
United We Stand 3 5th degree Sanguine Knot Action Fall upon an enemy in concert with your allies and make their attacks more effective with every blow struck. Adventurer's Guide
Unsettling Injury 3 3rd degree Unending Wheel Action Make your target unable to cast spells or use combat maneuvers. Adventurer's Guide
Unstoppable 3 4th degree Adamant Mountain Reaction Prevent yourself from being paralyzed, petrified, or stunned. Adventurer's Guide
Unyielding 3 5th degree Adamant Mountain Reaction Heal yourself when reduced to 0 hit points. Adventurer's Guide
Use The Pain 1 2nd degree Razor’s Edge Reaction Get a free attack against a foe who scores a critical hit against you. Adventurer's Guide
Vicious Blade 2 4th degree Eldritch Blackguard Bonus Action You enchant your weapon with clinging shadows. Gate Pass Gazette
Victory Pose 1 1st degree Unending Wheel Reaction Grant allies advantage on death saving throws when you score a critical hit. Adventurer's Guide
Vigilant Stance 1 1st degree Beast Unity Bonus Action (Stance) Your companion has learned to prioritize defense over offense. Gate Pass Gazette
Warding Flourish 2 1st degree Arcane Knight Action With a mystical flourish of your weapon you create a shield of force around a nearby ally. Gate Pass Gazette

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