Index
Heritage
Dragonborn | Dwarf | Elf | Gnome | Halfling | Human | Orc | Planetouched
Culture
Caravanner | Circusfolk | Collegiate | Cosmopolitan | Deep Dwarf | Deep Gnome | Dragonbound | Dragoncult | Eladrin | Forest Gnome | Forgotten Folx | Forsaken | Godbound | High Elf | Hill Dwarf | Imperial | Itinerant | Kithbáin Halfling | Lone Wanderer | Mountain Dwarf | Mustbairn Halfling | Nomad | Settler | Shadow Elf | Steamforged | Stoic Orc | Stoneworthy | Stout Halfling | Tinker Gnome | Tunnel Halfling | Tyrannized | Villager | Warhordling | Wildling | Wood Elf
Background
Acolyte | Artisan | Charlatan | Criminal | Cultist | Entertainer | Exile | Farmer | Folk Hero | Gambler | Guard | Guildmember | Hermit | Marauder | Noble | Outlander | Sage | Sailor | Soldier | Trader | Urchin
Destiny
Chaos | Coming of Age | Devotion | Dominion | Excellence | Knowledge | Metamorphosis | Revenge | Underdog | Wealth
Adventuring Classes
Adept || Brawler | Exalted Athlete | Warrior Monk
Bard || Loremaster | Minstrel | Mountebank | Warchanter
Berserker || Dreadnought | Rager | Tempest
Cleric || Healer | Oracle | Sun Priest | Warpriest
Druid || Guardian | Skinchanger | Treespeaker
Fighter || Brute | Duelist | Gladiator | Knight | Sharpshooter
Herald || Green Knight | Holy Champion | Inquisitor
Marshal || Gambling General | Swift Strategist | Talented Tactician
Ranger || Beastmaster | Warden | Wildborn
Rogue || Burglar | Cutthroat | Investigator | Trapsmith
Sorcerer || Draconist | Enigma | Traveler
Warlock || Alienist | Diabolist | Spellbound
Wizard || Arcanist | Mage | Pyromancer
Equipment
Armor | Shields | Weapons | Medicinals | Spellcasting Foci | Common Poisons | Survival Gear | Miscellaneous Adventuring Gear | Equipment Packs | Tools | Mounts | Vehicles | Trade Goods
Materials | Fine and Masterwork | Customizing Armaments | Maintenance
Spending Gold | Magic Item Suppliers | Smithies | Lifestyle Expenses | NPC Services | Ordering Crafted Items | Enchanting Gear | Spellcasting Services | Donations | Pets | Eggs
Building a Stronghold | Followers
Ability Scores
Ability Checks | Using Each Ability | Skills | Ability Check Criticals | Example Ability Check DCs
Adventuring
Time and Movement | The Environment | Objects | Resting | Between Adventures | Prestige Rating
Combat
Turn Order | Surprise and Sudden Actions | Initiative | Environment and World Actions
Movement and Position | Actions in Combat | Making an Attack | Damage and Recovery
Controlling Summons and Multiple Creatures | Alternative Turn-based Action Scenarios
Combat Maneuvers
Basic Maneuvers | Maneuver Lists
Feats
Spellcasting
Exploration
Regions | Blasted Badlands | Country Shire | Feywood | Fiery Hellscape | Flowing River | Frozen Wastes | Haunted Lands | Lofty Mountains | Open Roads | Parched Sands | Restless Sea | Rolling Grasslands | Tangled Forest | Urban Township | Underland Realm | Unrelenting Marsh | Wartorn Kingdom | Dungeons
Enchanted Gear
Exploration Challenges | Social Encounters | Travel Scenery | Boons and Discoveries
Gamemastery
Running the Game | Player Archetypes | Safety Tools
Creating a Campaign | Worldbuilding | Designing Encounters | Encounter Elements
Experience and Other Rewards | Treasure
Diseases | Poisons | Mental Stress Effects
Monsters
Introduction to Monsters | Monster Lists | Designing Monsters | Templates