Feats for Citified Heroes
Feats for Citified Heroes
From the most sprawling metropolises to brisk market towns, each urban settlement is a living thing. Every city has its own rhythm, a heartbeat that drives the thousands of lives, and with each rhythm comes unique peculiarities that adventurers need to deal with. Far from the remote, sometimes solitary life of the wilds, in the cities there are countless lives that can get in the way, both socially and physically, including the local watch trying to keep the peace—whatever that means for the city in question. Cities are also sources of intrigue, with well-hidden intentions and even more well-hidden knives. It takes a special kind of adventurer to navigate these complications, threats, and opportunities, and the following feats are meant for just such characters.
As always, players should make sure to consult the Narrator before deciding on a feat, as being skilled at crowds and influencing local politics will not be of much use in a campaign that focuses on exploring the wilderness.
Alley Adventurer
You’ve had your fair share of rough and tumble experiences in back alleys, sewers, and other urban environs.
City Survivor
You’re used to eking out a living in urban environments, finding ways to scrounge and scavenge everything you need to survive.
Face in the Crowd
You have a knack for blending into a crowd.
Familiar to the Watch
Whether you’re a former member of the constabulary or you’ve just had your share of run-ins with the city guards, you’ve developed a familiarity with how law enforcement tends to work.
Hidden Armorer
You become particularly adept at altering weapons to better hide them on your person and at sneaking them past most guards.
Neighborhood Figure
You have the look of someone even strangers can bring their troubles and gossip to.
Pillar of the Community
You’ve gone above and beyond for the community and everyone knows that you’re the person to go to for favors, advice, or getting something handled.
Politician
You seek a life in politics, or at least you’re pretending to be interested in it.
Office Holder
Whether elected or appointed, you’ve managed to secure a position of some political power within the city.
Second Story Worker
You’ve spent time as a specific kind of criminal: the sort that climbs drainpipes and grabs things from open windows.
Snoop
You’re good at learning things in cities.
Tavern Fly
More than once has the joke been made about you that you hold up the bar as much as it holds up you, and it has become a badge you wear with pride.
Urbane
On your adventures you’ve met more people than you can count, and have become familiar with many other cultures.
Fertilize Field
Fertilize Field
You bless the ground to accommodate a specific crop in a 130-foot square area. The soil alters its composition to become ideal for that specific plant, purging contaminants (such as salt or other undesirable minerals), instantly decomposing any bodies lying in its soil down to a depth of 5 feet, and dispelling curses of up to 4th level. For a year and a day, plants of the type specified at the casting of the spell produce 50% more yield than they normally would, potentially increasing the income of a farm if properly harvested.
Map Marker
Map Marker
When casting this spell, touch a map. If you cast the spell in territory not depicted on the map, the spell fails. If you are in territory depicted on the map, your position is marked by a small glowing spot on the map. The spot continues to move with your position on it, updating once per minute. If you enter territory not marked on the map, the spell ends.
Laundry Day
Laundry Day
When you cast this spell, choose a pile of laundry that you can see within range, weighing up to 25 pounds and occupying a single 5-foot square, to clean and repair. Threadbare or worn laundry is restored to as new condition, and even extremely damaged laundry (bloodstained, cut to tatters in a combat, etc.) is restored. As long as at least half the material that comprises an article of laundry is present, it can be restored by this spell. This spell leaves no trace that the object was damaged.
Instant Window
Instant Window
You create a window roughly 4 inches square, centered on the point that you touch. If the surface is more than 1 foot thick or made of materials other than wood, dirt, or stone, the spell fails. The window is sufficiently braced to prevent any structural weakening to the surrounding structure, but otherwise is just a small hole you can look through. The hole lasts for 1 minute, then vanishes. The hole can also be dismissed by the caster as a bonus action.
Housekeeping
Housekeeping
When you cast this spell, select a 10-foot square section within range. If it is a hard, treated, or manufactured surface (such as wood, fabric, leather, stone, glass, or metal) it becomes spotlessly clean. Any foreign substances on the surface of the square that you specify such as dirt, blood, toxic chemicals, paint, ink, and so on vanish harmlessly, leaving the surface clean and sanitary. This cleaning makes it impossible to track a creature through the affected areas via mundane means, but the utter cleanliness may itself be suspicious.
Chef's Palate
Chef's Palate
You instantly learn the ingredients list and preparation method for the item of food or drink targeted by this spell. For one hour after you cast the spell you retain perfect, detailed knowledge sufficient to perfectly recreate the serving of food or drink, including an accurate awareness of any contaminants (including vermin and poisons, but not disease) in the fare. Identifying such contaminants as harmful usually requires a DC 10 Perception check, but the Narrator may use DC 15 for those that are uncommon, DC 20 for rare, or DC 25 for those that are truly unique.
Beautify Creature
Beautify Creature
The creature is immediately and beautifully groomed, as if it had been lovingly attended to by a group of no less than 4 highly-skilled servants. Its clothing (if it has any) will be spotlessly clean with any minor damage mended and, at the creature’s option, it may also be festooned with ribbons, be perfumed, and have makeup, face paint, or body paint applied. If the creature desires, its hair, beard, fur, and/or feathers can be styled or cut by this spell.
Convenient Retrieval
Convenient Retrieval
You reach into the container and instantly retrieve an object, regardless of its position in the container.
Concentrated Tincture
Concentrated Tincture
Concentrated to increase duration or effect, potions brewed this way can be hard to swallow. When consuming a concentrated tincture, make a DC 15 Constitution saving throw . On a success, you are able to swallow the bitter liquid and the potion’s duration (if applicable) is extended by half. Alternately, you may roll the dice for the potion’s effect a second time, keeping either result. On a failure, you splutter away some of the potion and it has no additional effect. Costs 150% of the normal potion price.