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Urban Township

Urban Township

From mighty sprawling cities to smaller bustling towns, these areas are full of people—and more people means more accidents, more conflict, and more action. Adventurers journeying through urban areas have many social encounters, combat encounters against NPCs, and both circumstance and constructed terrain exploration challenges.

Terrains. Settlement, sewer, temple.

Tiers. Metropolises can be as high as tier 4 and small towns as low as tier 1.

Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist, 20–25 snow.  

Breakable Surroundings. A critical failure on a Strength or Dexterity check results in destruction of property, angering the owner of said property.

Journey Activities. Adventurers gain an expertise die on checks made to Busk or Rob.


Urban Township Exploring Tier 0

1 Aboleth thrall (monster)
2 Acolyte (monster)
3–4 Apprentice mage (monster)
5–6 Counterfeit goods (exploration)
7–8 Bandit (monster)
9–10 Cat (monster)
11–12 Commoner (monster)
13–25 Travel scenery  
26 Cult fanatic (monster)
27–28 Cultist (monster)
29–30 Cutthroat (monster)
31–32 Falling net (exploration) 
33–34 Gargoyle (monster)
35–36 Giant rat (monster)
37–40 Guard  (monster)
41–42 Hail storm (exploration)
43–44 Imp (monster)
45–46 Mastiff (monster)
47–48 Minstrel (monster)
49–50 Haze (exploration)
51–52 Noble (monster)
53–54 Soldier (monster)
55–56 Spy ( cutthroat variant) (monster)
57–58 Lost item (exploration)
59–60 Steam mephit (monster)
61–62 Swarm of rats (monster)
63–64 Thug (monster)
65–66 Public ceremony (exploration)
67–68 Wererat (monster)
69–99 Social encounter   
100 Dark alleys (exploration)


Urban Township Exploring Tier 1

1 Aboleth thrall (monster)
2–3 Bandit captain  (monster)
4–5 Commoner mob (monster)
6–7 Counterfeit goods (exploration)
8–9 Cutthroat (monster)
10–11 Doppelganger (monster)
12–19 Travel scenery  
20–21 Gargoyle (monster)
22–23 Ghost (monster)
24–25 Goblin boss or goblin warlock  (monster)
26–27 Collapsing roof (exploration)
28–29 Guard squad (monster)
30–31 Half-red dragon veteran (monster)
32–34 Knight (monster)
35–36 Dark alleys (exploration)
37–38 Kobold broodguard or kobold sorcerer (monster)
39–41 Malcubus (monster)
42 Flood (exploration)
43–45 Minstrel (monster)
46–48 Noble (monster)
49–51 Pests (exploration)
52–54 Priest (monster)
55–56 Pugilist  (monster)
57–59 Private property (exploration)
60–61 Soldier  (monster)
62–63 Thug (monster)
64–66 Rooftop run (exploration)
67–69 Veteran (monster)
70–71 Wereboar (monster)
72–73 Urban blaze (exploration)
74–75 Wererat (monster)
76–77 Werewolf (monster)
78–79 Urban quake (exploration)
80–99 Social encounter    
100 Forge, foundry, and factory (exploration)


Urban Township Exploring Tier 2

1 Alchemist (monster)
2–3 Collapsing roof (exploration)
4–5 Assassin (monster)
6–7 Bandit captain (monster)
8–9 Bulette  (monster)
10–17 Travel scenery
18–19 Cambion (monster)
20–21 Champion warrior (monster)
22–23 Crime boss (monster)
24–25 Cursed temple  (exploration)
26–27 Doppelganger (monster)
28–29 Gargoyle (monster)
30–31 Ghost (monster)
32–34 Dense fog (exploration)
35–36 Gladiator (monster)
37–38 Guard squad (monster)
39–41 Half-red dragon veteran (monster)
42–43 Forge, foundry, and factory (exploration)
44–45 Half-shadow dragon assassin (monster)
46–48 High priest (monster)
49–51 Holy knight (monster)
52–54 Rot grubs (exploration)
55–56 Khalkos spawn (monster)
57–58 Malcubus (monster)
59–61 Pugilist  (monster)
62–63 Sinkhole (exploration)
64–66 Revenant (monster)
67–69 Soldier squad (monster)
70–71 Veteran (monster)
72–73 Tornado (exploration)
74–75 Werebear (monster)
76–77 Wereboar (monster)
78–79 Wraith  (monster)
80–81 Voracious pests (exploration)
82–99 Social encounter    
100 Choking smoke (exploration)


Urban Township Realm Exploring Tier 3

1 Archmage (monster)
2–4 Archpriest (monster)
5–7 Ascetic grandmaster (monster)
8–10 Assassin (monster)
11–16 Travel scenery  
17–19   Cambion (monster)
20–22 Champion warrior (monster)
23–25 Crime boss (monster)
26–28 High priest (monster)
29–31 Caught in the crossfire (exploration)
32–34 Holy knight (monster)
35–37 Khalkos (monster)
38–39 Knight captain (monster)
40–43 Malcubus (monster)
43–45 Choking smoke (exploration)
46–48 Ogre mage (monster)
49–51 Rakshasa (monster)
52–54 Soldier squad (monster)
55–57 Vampire (monster)
58–61 Primordial tornado (exploration)
62–64 Veteran (monster)
65–69 Werebear (monster)
70–73 Wereboar (monster)
74–76 Werewolf (monster)
77–79 Sunspots (exploration)
80–81 Wraith (monster)
82–99 Social encounter    
100 Killing cloud (exploration)


Urban Township Exploring Tier 4

1–6 Travel scenery  
6–12 Arcane blademaster (monster)
13–19 Archmage (monster)
20–24 Archpriest (monster)
25–31 Ascetic grandmaster (monster)
32–38 Holy knight (monster)
39–45 Khalkos (monster)
46–51 Killing cloud (exploration)
52–57 Knight captain (monster)
58–63 Master assassin (monster)
64–69 Rakshasa (monster)
70–75 Vampire (monster)
76–81 Wraith (monster)
82–85 Wraith lord (monster)
86–100 Social encounter    

Tangled Forest

Tangled Forest

From temperate forests and woodlands which harbor bandit encampments to lush tropical jungles home to giant apes and mighty dinosaurs, these regions are covered with trees and undergrowth. Adventurers journeying through regions like this contend with frequent monster encounters and natural terrain and supernatural exploration challenges.

Terrains. Forest, jungle, mountains, ruins, settlement, subterranean, swamp, temple, tomb.

Tiers. Tangled Forests often range from tier 1 through tier 4. At tier 1, a Tangled Forest might be the forest home of a band of outlaws or bandits, while higher tiers might feature dinosaurs, dragons, giant insects, and ancient traps. 

Weather. 1–6 clear, 7–14 mist, 15–20 rain, 21–25 snow.

Natural Camouflage. Adventurers gain an expertise die on Stealth checks.

Heavy Undergrowth. Ranged attacks beyond 15 feet are made with disadvantage .

Journey Activities. When making a check to Harvest or to Hunt and Gather, an adventurer rolls with advantage .


Tangled Forest Exploring Tier 0

1 Ape (monster)
2–3 Awakened tree (monster)
4–5 Awakened shrub (monster)
6–7 Baboon (monster)
8–15 Travel scenery  
16–17 Bloodhawk (monster)
18–19 Bugbear (monster)
20–21 Cockatrice (monster)
22–23 Constrictor snake (monster)
24–25 Cult fanatic (monster)
26–27 Cultist (monster)
28–29 Drop bear (monster)
30–31 Druid (monster)
32–33 Bridge of stones (exploration)
34–35 Dryad (monster)
36–37 Flying snake (monster)
38–40 Frog (monster)
41–43 Giant frog (monster)
44–48 Giant lizard (monster)
49–51 Giant poisonous snake (monster)
52–53 Giant spider (monster)
54–55 Giant toad (monster)
56–57 Falling net (exploration)
58–59 Harpy (monster)
60–61 Lizard (monster)
62–63 Lizardfolk (monster)
64–65 Lizardfolk druid (monster)
66–70 Forested hills (exploration)
71–72 Ogrekin (monster)
73–74 Panther (monster)
75–76 Poisonous snake (monster)
77–78 Haze (exploration)
79–80 Pteranodon (monster)
81–82 Swarm of insects (monster)
83–84 Swarm of poisonous snakes (monster)
85–86 Tiger (monster)
87–88 Stampede (exploration)
89–91 Warrior (monster)
92–99 Social encounter   
100 Quicksand (exploration)


Tangled Forest Exploring Tier 1

1–3 Allosaurus (monster)
4–6 Ankylosaurus (monster)
7–9 Bandit captain (monster)
10–13 Basilisk (monster)
14–21 Travel scenery  
22–24 Boggard (monster)
25–28 Bugbear chief (monster)
29–31 Couatl (monster)
32–34 Flood (exploration)
35–37 Green dragon wyrmling (monster)
38–41 Elephant (monster)
42–46 Pests (exploration)
47–49 Green hag (monster)
50–54 Pit trap (exploration)
55–58 Lizardfolk (monster)
59–62 Lizardfolk druid (monster)
63–66 Manticore (monster)
67–70 Ogre (monster)
71–74 Owlbear (monster)
75–77 Scout (monster)
78–80 Quicksand (exploration)
81–83 Warrior band (monster)
84–86 Weretiger (monster)
87–92 Thunderstorm (exploration)
93–99 Social encounter    
100 Cursed temple (exploration)


Tangled Forest Exploring Tier 2

1–3 Acid field (exploration)
4–6 Alchemist (monster)
7–9 Boggard sovereign (monster)
10–13 Travel scenery  
14–15 Champion warrior (monster)
16–17 Diplodocus (monster)
18–22 Cursed temple (exploration)
23–25 Giant ape (monster)
26–28 Guardian naga (monster)
29–33 Dense fog (exploration)
34–35 Mage (monster)
36–37 Medusa (monster)
38–40 Enchanted statue (exploration)
41–42 Necromancer ( mage variant) (monster)
43–45 Owlbear recluse (elite) (monster)
46–48 Flash flood (exploration)
49–52 Shambling mound (monster)
53–56 Treant (monster)
57–60 Flimsy rope bridge (exploration)
61–63 Triceratops (monster)
64–66 Troll (monster)
67–68 Lethal outgassing (exploration)
69–71 Tyrannosaurus rex (monster)
72–74 Lizardfolk chosen one (monster)
75–76 Wood elf sharpshooter ( strider variant) (monster)
77–79 Marsh gas (exploration)
80–82 Poison darts (exploration)
83–85 Wyvern (monster)
86–88 Young green dragon (monster)
89–91 Rot grubs (exploration)
92–94 Voracious pests (exploration)
95–99 Social encounter    
100 Cursed Waterway (exploration)


Tangled Forest Exploring Tier 3

1–5 Cursed waterway (exploration)
6–10 Travel scenery  
11–16 Ankylosaurus  (monster)
17–22 Adult green dragon (monster)
23–28 Endless plummet (exploration)
29–35 Boggard sovereign (monster)
36–42 Corrupted unicorn ( unicorn variant) (monster)
43–48 Poison needle (exploration)
49–54 Dire tyrannosaurus rex (elite) (monster)
55–59 Dread troll (monster)
60–64 Primordial tornado (exploration)
65–70 Guardian naga (monster)
71–76 Medusa queen (monster)
77–81 Sphere of annihilation (exploration)
82–87 Rakshasa (monster)
88–94 Ogre mage (monster)
95–99 Social encounter    
100 Corrupted druid grove (exploration)


Tangled Forest Exploring Tier 4

1–8 Ancient green dragon (monster)
9–15 Travel scenery  
16–23 Dread troll ( troll variant) (monster)
24–31 Corrupted druid grove (exploration)
32–39 Faerie noble (monster)
40–47 God corpse (exploration)
48–55 Rakshasa (monster)
56–63 Forest fire (exploration)
64–71 Treant  (monster)
72–79 Hallowed ground  (exploration)
80–87 Troll  (monster)
88–95 Killing cloud (exploration)
96–100 Social encounter   

Rolling Grasslands

Rolling Grasslands

There is great prosperity among the people that call these fields and rolling hills home. Adventurers journeying through this region have frequent social encounters, few combat encounters, and several circumstance exploration challenges.

Terrains. Grassland, hills, ruins, settlement, subterranean, temple, tomb.

Tiers. These plains and hills tend to be tier 1 and 2 regions, with threats from bandits , goblin tribes, or wild animals. 

Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist, 20–25 snow. 

Journey Activities. Adventurers gain advantage on checks made to Chronicle, Gossip, Harvest, and Rob.


Rolling Grasslands Exploring Tier 0

1 Ankheg (monster)
2 Ankheg spawn (monster)
3–4 Bridge of stones (exploration)
5 Bandit (monster)
6–7 Bloodhawk (monster)
8–22 Travel scenery  
23 Bugbear (monster)
24 Druid (monster)
25 Counterfeit goods (exploration)
26–27 Eagle (monster)
28–29 Ettercap (monster)
30–31 Enchanted windmill (exploration)
32–34 Gnoll (monster)
35–37 Goat (monster)
38–41 End of hibernation (exploration)
42 Goblin (monster)
43–45 Harpy (monster)
46–48 Falling net (exploration)
49–51 Hippogriff (monster)
52–54 Hobgoblin (monster)
55–57 Forested hills (exploration)
58–60 Kobold  (monster)
61–63 Ogrekin (monster)
64–66 Hail storm (exploration)
67–69 Pegasus (monster)
70–71 Peryton (monster)
72–73 Haze (exploration)
74–75 Poisonous snake (monster)
76–77 Satyr (monster)
78–79 Landslide (exploration)
80 Scarecrow (monster)
81 Stirge (monster)
82 Lost item (exploration)
83–84 Wolf (monster)
85 Stampede (monster)
86–99  Social encounter   
100 Thunderstorm (exploration)


Rolling Grasslands Exploring Tier 1

1 Ankheg queen  (monster)
2–3 Bandit captain  (monster)
4–5 Bridge of stones (exploration)
6–7 Basilisk (monster)
8–21 Travel scenery  
22–23 Bugbear chief (monster)
24–25 Doppelganger (monster)
26–27 End of hibernation (exploration)
28–29 Druid (monster)
30–31 Ettercap (monster)
32–34 Ettin (monster)
35–36 Stampede (exploration)
37–38 Flying lion (monster)
39–41 Ghast (monster)
42 Goblin boss or goblin warlock  (monster)
43–44 Flood (exploration)
45–46 Griffon (monster)
47–48 Guard squad (monster)
49–51 Labyrinthine ravines (exploration)
52–54 Half-red dragon veteran (monster)
55–56 Hobgoblin captain (monster)
57–58 Jackalwere (monster)
59–61 Mushroom ring (exploration)
62–63 Knight (monster)
64–66 Kobold broodguard or kobold sorcerer (monster)
67–68 Lamia (monster)
69–70 Pests (exploration)
71–72 Manticore (monster)
73–74 Ogre (monster)
75–76 Private property (exploration)
77–78 Owlbear (monster)
79–80 Priest (monster)
81–82 Thunderstorm (exploration)
83–84 Scout (monster)
85–86 Veteran (monster)
87–88 Warrior band (monster)
89–99 Social encounter   
100 Rot grubs (exploration)


Rolling Grasslands Exploring Tier 2

1 Ankheg queen  (monster)
2–3 Cursed temple  (exploration)
4–5 Allosaurus (monster)
6–7 Ankylosaurus (monster)
8–17 Travel scenery  
18–19 Blackguard (monster)
20–21 Bugbear chief (monster)
22–23 Dense fog (exploration)
24–25 Chimera (monster)
26–27 Cyclops (monster)
28–29 Flash flood (exploration)
30–31 Ettin (monster)
32–34 Flying lion (monster)
35–36 Flimsy rope bridge (exploration)
37–38 Gnoll demonfang (monster)
39–41 Gorgon (monster)
42 Green lake  (exploration)
43–45 Griffon   (monster)
46–48 Guard squad (monster)
49–51 Hail deluge (exploration)
52–54 Jackalwere (monster)
55–56 Lamia (monster)
57–59 Magical overgrowth (exploration)
60–61 Manticore (monster)
62–63 Ogre mage (monster)
64–65 Rot grubs (exploration)
66–67 Roc juvenile (monster)
68–69 Scarecrow harvester (monster)
70–71 Shattered earth (exploration)
72–73 Soldier squad (monster)
74–75 Strider (monster)
76–77 Thundering stampede (exploration)
78–79 Triceratops (monster)
80–81 Troll (monster)
82–83 Voracious pests (exploration)
84–85 Warrior band (monster)
86–87 Wyvern (monster)
88–89 Wild magic zone (exploration)
90–99 Social encounter   
100 Fey glade (exploration)


Rolling Grasslands Exploring Tier 3

1–3 Bridge of sorrow (exploration)
4–6 Adult river dragon (monster)
7–9 Ankylosaurus (monster)
10–12 Blackguard (monster)
13–16 Travel scenery  
17–19 Champion warrior (monster)
20–22 Cyclops (monster)
23–25 Diplodocus (monster)
26–28 Caught in the crossfire (exploration)
29–31 Gorgon (monster)
32–34 Harpy (monster)
35–37 Hobgoblin warlord (monster)
38–39 Choking smoke (exploration)
40–45 Holy knight (monster)
46–48 Invisible stalker (monster)
49–51 Knight captain (monster)
52–54 Cursed waterway (exploration)
55–57 Ogre mage (monster)
58–61 Rakshasa (monster)
62–64 Roc (monster)
65–69 Endless plummet (exploration)
70–73 Soldier squad (monster)
74–76 Triceratops (monster)
77–79 Troll or dread troll  (monster)
80–82 Fey glade (exploration)
83–85 Tyrannosaurus rex (monster)
86–88 Weretiger (monster)
89–90 Wyvern (monster)
91–92 Sunspots (exploration)
93–99 Social encounter  
100 Malfunctioning planar portal (exploration)


Rolling Grasslands Exploring Tier 4

1–12 Adult gold dragon (monster)
13–16 Travel scenery  
17–26 Ancient river dragon (monster)
27–31 Divine war (exploration)
32–42 Hobgoblin warlord (monster)
43–47 God corpse (exploration)
48–60 Holy knight (monster)
61–65 Hallowed ground (exploration)
66–76 Rakshasa (monster)
77–81 Malfunctioning planar portal (exploration)
82–94 Troll or dread troll (monster)
95–100 Social encounter   

Restless Sea

Restless Sea

Rapid currents and quick trade routes make these waters popular with merchants, but only the bravest and most skilled sailors are willing to chance the frequent, dangerous, and unpredictable waves. Adventurers journeying through this region or along its coast have to overcome an unusually high number of weather event exploration challenges, as well as some combat encounters and social encounters.

Terrains. Coast, water.

Tiers. Regions with calm waters might be tier 1, but most adventurous seas are tier 2 or tier 3.

Weather. 1–7 clear, 8–11 overcast, 12–16 rain, 17–25 mist.

Journey Activities. Adventurers have disadvantage on checks made to Scout. Busking is possible on coastlines, but not the open sea. Checks made to Hide Tracks on the open sea automatically succeed, and those made to Track automatically fail. Checks to Hunt and Gather are made with advantage .

Rolling Mists. Adventurers gain an expertise die on Stealth checks if the weather is not clear.

Thick Fog. Without the sight of natural landmarks to guide them, adventurers have disadvantage on checks made to navigate the area if the weather is not clear.


Restless Sea Exploring Tier 0

1 Aboleth thrall (monster)
2–3 Crocodile (monster)
4–5 Flumph (monster)
6–7 Gelatinous cube (monster)
8–9 Giant crab (monster)
10–19 Travel scenery  
20–21 Giant octopus  (monster)
22–23 Giant poisonous snake (monster)
24–25 Giant seahorse (monster)
26–27 Gray ooze (monster)
28–29 Hunter shark (monster)
30–31 Hail storm (exploration)
32–34 Kobold  (monster)
35–37 Merfolk (monster)
38–42 Merrow (monster)
43–45 Ochre jelly (monster)
46–48 Octopus (monster)
49–51 Haze  (exploration)
52–54 Pirate ( bandit variant)  (monster)
55–57 Plesiosaurus  (monster)
58–60 Poisonous snake (monster)
61–63 Quipper (monster)
64–66 Reef shark (monster)
67–69 Lost item
70–71 Sahuagin (monster)
72–73 Sea hag (monster)
74–75 Seahorse  (monster)
76–77 Siren ( harpy variant) (monster)
78–79 Spark mephit  (monster)
80–81 Stampede (exploration)
82–83 Swarm of poisonous snakes (monster)
84–85 Swarm of quippers (monster)
86–87 Will-o-wisp (monster)
88–99 Social encounter   
100 Thunderstorm  (exploration)


Restless Sea Exploring Tier 1

1–4 Aboleth thrall (monster)
5–8 Black pudding (monster)
9–12 Gelatinous cube (monster)
13–18 Travel scenery  
19–22 Ghost (monster)
23–26 Giant lanternfish ( lamia variant) (monster)
27–30 Killer whale (monster)
31–34 Kobold broodguard or kobold sorcerer (monster)
35–38 Lacedon ghast (monster)
39–42 Lacedon ghoul (monster)
43–46 Pests (exploration)
47–50 Merfolk knight (monster)
51–54 Merrow (monster)
55–58 Merrow mage (monster)
59–62 Ochre jelly (monster)
63–66 Pirate captain ( bandit captain variant) (monster)
67–70 Private property (exploration)
71–74 Sahuagin (monster)
75–78 Sea hag (monster)
79–82 Siren ( harpy variant) (monster)
83–86 Will-o-wisp (monster)
87–90 Thunderstorm  (exploration)
91–99 Social encounter  
100 River rapids (exploration)


Restless Sea Exploring Tier 2

1–4 Aboleth thrall (monster)
5–8 Black pudding (monster)
9–13 Travel scenery  
14–17 Bunyip  (monster)
18–21 Chuul (monster)
22–25 Cursed temple  (exploration)
26–29 Ghost (monster)
30–33 Giant crocodile (monster)
34–37 Dense fog  (exploration)
38–41 Giant shark (monster)
42–45 Giant water elemental  (monster)
46–49 Hail deluge  (exploration)
50–53 Hydra (monster)
54–57 Merfolk knight  (monster)
58–61 River rapids  (exploration)
62–65 Pirate captain ( bandit captain variant) (monster)
66–69 Sahuagin champion (monster)
70–73 Tornado  (exploration)
74–77 Sea hag (monster)
78–80 Sea serpent (monster)
81–84 Voracious pests  (exploration)
85–88 Water elemental (monster)
89–92 Wild magic zone (exploration)
93–99 Social encounter   
100 Sunspots (exploration)


Restless Sea Exploring Tier 3

1–5 Caught in the crossfire (exploration)
6–10 Aboleth (monster)
11–12 Adult bronze dragon (monster)
13–16 Travel scenery  
17–22 Chuul (monster)
23–28 Marid (monster)
29–34 Choking smoke (exploration)
35–39 Merclops ( cyclops variant) (monster)
40–45 Pyrohydra ( hydra variant) (monster)
46–51 Cursed waterway (exploration)
52–57 Roc (monster)
58–63 Sahuagin champion (monster)
64–69 Lifeless desolation (exploration)
70–75 Scrag ( troll variant) (monster)
76–81 Sea serpent (monster)
82–87 Sunspots (exploration)
88–92 Storm giant (monster)
93–99 Social encounter   
100 Hallowed waters (as hallowed ground ) (exploration)


Restless Sea Exploring Tier 4

1–8 Divine war (exploration)
9–16 Aboleth (monster)
17–21 Travel scenery  
22–30 Adult gold dragon (monster)
31–38 Ancient bronze dragon (monster)
39–46 Hallowed waters (as hallowed ground ) (exploration)
47–54 Ancient aboleth (elite aboleth variant) (monster)
55–63 Dragon turtle (monster)
64–72 Hellscape (exploration)
73–80 Marid noble (monster)
81–88 Killing cloud (exploration)
89–91 Storm giant (monster)
92–94 Tsunami (exploration)
95–100 Social encounter   

Parched Sands

Parched Sands

Endless dunes and the baking sun make these deserts difficult and dangerous places in which to survive. Adventurers journeying through this region have very few social encounters.

Terrains. Desert, grassland, hills, mountains, ruins, settlement, subterranean, temple, tomb. 

Tiers. A desert region with numerous oases might be tier 1, but most are tier 2 or higher.

Weather. 1–25 clear.

Hot. Traveling at faster than a slow pace is dangerous in the region’s hot temperatures, and adventurers that do so suffer a level of fatigue when taking a long rest (even if they have Supply). The use of appropriate mounts (such as camels ) and keeping a light pack (less than half carrying capacity) allow for adventurers to travel as fast as a normal pace without suffering fatigue during a long rest]].

Unquenchable Thirst. Twice the usual amount of Supply is required when taking a long rest.

Journey Activities. It is not possible to Busk. Checks to Harvest or Hunt and Gather are made at disadvantage .


Parched Sands Exploring Tier 0

1–3 Acolyte (monster)
4–6 Ankheg spawn (monster)
7–9 Bandit  (monster)
10–12 Berserker (monster)
13–21 Travel scenery  
22–24 Bloodhawk (monster)
25–27 Camel  (monster)
28–30 Cockatrice (monster)
31–33 Cultist  (monster)
34–36 Counterfeit goods (exploration)
39–41 Death dog (monster)
42–44 Flying snake (monster)
45–47 Gnoll (monster)
48–50 Hyena G  (monster)
51–53 Landslide (exploration)
54–56 Jackal  (monster)
57–59 Kobold (monster)
60–62 Lizard G  (monster)
63–65 Mimic  (monster)
66–67 Lost item (exploration)
68–70 Poisonous snake G (monster)
71–73 Pseudodragon (monster)
74–76 Scorpion (monster)
77–79 Scout  (monster)
80–84 Sea of sand (exploration)
85–87 Swarm of poisonous snakes (monster)
88–90 Vulture G (monster)
91–92 Warrior (monster)
93–99 Social encounter  
100 Labyrinthine ravines (exploration)

G On an odd result, use the giant version of this creature instead.


Parched Sands Exploring Tier 1

1–2 Sea of sand (exploration)
3–4 Acolyte (monster)
5–6 Ankheg (monster)
7–8 Bandit captain (monster)
9–10 Basilisk (monster)
11–12 Bugbear (monster)
13–19 Travel scenery  
20–21 Couatl (monster)
22–23 Cult fanatic (monster)
24–25 Doppelganger (monster)
26–27 Druid (monster)
28–29 Flying lion (monster)
30–31 Labyrinthine ravines (exploration)
32–33 Ghast (monster)
34–35 Ghost (monster)
36–37 Ghoul (monster)
38–39 Giant scorpion (monster)
40–41 Pests  (exploration)
42–43 Gnoll (monster)
44–45 Goblin boss (monster)
46–47 Griffon (monster)
48–49 Guard squad (monster)
50–51 Half-red dragon veteran (monster)
52–53 Pit trap (exploration)
54–55 Harpy (monster)
56–57 Hell hound (monster)
58–59 Jackalwere (monster)
60–61 Knight (monster)
62–63 Lamia (monster)
64–65 Private property (exploration)
66–67 Magmin (monster)
68–69 Manticore (monster)
70–71 Mimic (monster)
72–73 Mummy (monster)
74–75 Ogrekin (monster)
76–77 Quicksand (exploration)
78–79 Priest (monster)
80–82 Scorpionfolk (monster)
83–85 Soldier (monster)
86–89 Warrior band (monster)
90–92 Veteran (monster)
93–99 Social encounter   
100 Lethal outgassing (exploration)


Parched Sands Exploring Tier 2

1–3 Alchemist (monster)
4–5 Acid field (exploration)
6–7 Ankheg queen (monster)
8–9 Assassin  (monster)
10–17 Travel scenery  
18–19 Blackguard  (monster)
20–21 Bugbear chief  (monster)
22–23 Cursed temple (exploration)
24–25 Bulette  (monster)
26–27 Cambion  (monster)
28–29 Flash flood (exploration)
30–31 Chimera  (monster)
32–34 Cyclops  (monster)
35–36 Flimsy rope bridge (exploration)
37–38 Doppelganger   (monster)
39–41 Gnoll demonfang  (monster)
42–44 Lethal outgassing (exploration)
45–47 Gorgon  (monster)
48–50 Guardian naga  (monster)
51–53 Rot grubs (exploration)
54–56 High priest  (monster)
57–58 Hobgoblin captain  (monster)
59–61 Sandstorm (exploration)
62–63 Jackalwere pack leader  (monster)
64–65 Kobold broodguard or kobold sorcerer  (monster)
66–68 Shattered earth (exploration)
69–70 Medusa  (monster)
71–72 Ogre  (monster)
73–74 Tornado (exploration)
75–76 Revenant  (monster)
77–78 Scorpionfolk  (monster)
79–80 Voracious pests (exploration)
81–82 Soldier squad  (monster)
83–84 Strider  (monster)
85–86 Wild magic zone (exploration)
87–88 Warrior band  (monster)
89–92 Wyvern  (monster)
93–99 Social encounter   
100 Sunspots (exploration)


Parched Sands Exploring Tier 3

1–3 Adult blue dragon (monster)
4–6 Adult brass dragon (monster)
7–9 Ascetic grandmaster (monster)
10–16 Travel scenery  
17–19 Assassin (monster)
20–22 Champion warrior (monster)
23–25 Djinni  (monster)
26–28 Caught in the crossfire (exploration)
29–31 Efreeti  (monster)
32–34 Fire giant   (monster)
35–37 Forgotten god (monster)
38–39 Choking smoke (exploration)
40–42 Gorgon (monster)
43–45 Guardian naga (monster)
46–48 Harpy  (monster)
49–51 Endless plummet (exploration)
52–54 Hobgoblin warlord (monster)
55–57 Medusa queen (monster)
58–61 Mummy lord (monster)
62–64 Lifeless desolation (exploration)
65–69 Ogre mage (monster)
70–73 Rakshasa (monster)
74–76 Sand ray (cloaker variant) (monster)
77–79 Primordial tornado (exploration)
80–82 Sand worm ( purple worm variant) (monster)
83–85 Scorpionfolk imperator (monster)
86–88 Sphinx (monster)
89–90 Sunspots (exploration)
91–92 Stone colossus ( stone guardian variant)
93–99 Social encounter  
100 Malfunctioning planar portal (exploration)


Parched Sands Exploring Tier 4

1–5 Divine war  (exploration)
6–10 Ancient brass dragon   (monster)
11–12 Ascetic grandmaster   (monster)
13–16 Travel scenery  
17–21 Djinni   (monster)
22–26 Djinni noble   (monster)
27–31 God corpse (exploration)
32–36 Efreeti   (monster)
37–42 Efreeti noble   (monster)
43–47 Hellscape (exploration)
48–53 Fire giant   (monster)
54–60 Hobgoblin warlord   (monster)
61–65 Killing cloud (exploration)
66–71 Master assassin   (monster)
72–76 Mummy lord   (monster)
77–81 Malfunctioning planar portal (exploration)
82–87 Rakshasa   (monster)
88–94 Sphinx (greater)   (monster)
95–100 Social encounter  

Open Roads

Open Roads

Well-traveled roads with wide tracks, and plentiful inns, villages, and other stopping points along the way make some journeys less arduous than others. Adventurers journeying along country roads have many social encounters, combat encounters with NPCs or the occasional wild beast, and circumstance and constructed terrain exploration challenges.

Terrains. Any; most road regions extend from at least one region into one or more other regions.

Tiers. It’s unusual (although not impossible) for open roads to be above tier 2.

Weather. 1–8 clear, 9–12 overcast, 13–16 rain, 17–19 mist, 20–25 snow. 

Fast Travel. Adventurers move one mile per hour faster when traveling along open roads.


Open Roads Exploring Tier 0

1 Awakened shrub (monster)
2–3 Bandit (monster)
4–5 Counterfeit goods (exploration)
6–7 Cockatrice (monster)
8–9 Cult fanatic (monster)
10–19 Travel scenery  
20–21 Cultist (monster)
22–23 Ettercap (monster)
24–25 Enchanted windmill (exploration)
26–27 Ghoul (monster)
28–29 Giant spider (monster)
30–31 End of hibernation (exploration)
32–34 Giant wolf spider (monster)
35–37 Goblin   (monster)
38–41 Falling net (exploration)
42 Kobold  (monster)
43–45 Lizard   (monster)
46–48 Hail storm (exploration)
49–51 Ogre zombie (monster)
52–54 Poisonous snake (monster)
55–57 Haze (exploration)
58–60 Rat (monster)
61–63 Skeleton (monster)
64–66 Landslide (exploration)
67–69 Specter (monster)
70–71 Swarm of rats (monster)
72–73 Lost item (exploration)
74–75 Wererat (monster)
76–77 Zombie (monster)
78–79 Public ceremony (exploration)
80–99 Social encounter  
100 Pests (exploration)


Open Roads Exploring Tier 1

1 Awakened tree (monster)
2–3 Bandit captain  (monster)
4–5 Counterfeit goods (exploration)
6–7 Banshee (monster)
8–9 Basilisk (monster)
10–19 Travel scenery  
20–21 Cult fanatic (monster)
22–23 Cutthroat (monster)
24–25 Enchanted windmill (exploration)
26–27 Doppelganger  (monster)
28–29 Ettercap (monster)
30–31 End of hibernation (exploration)
32–34 Ettin (monster)
35–37 Ghast (monster)
38–41 Stampede (exploration)
42 Ghost (monster)
43–45 Ghoul (monster)
46–48 Flood (exploration)
49–51 Goblin boss or goblin warlock  (monster)
52–54 Green hag (monster)
55–57 Mushroom ring (exploration)
58–60 Half-red dragon veteran (monster)
61–63 Kobold broodguard or kobold sorcerer (monster)
64–66 Pests (exploration)
67–68 Ogrekin (monster)
69–70 Ogre (monster)
71–72 Pit trap  (exploration)
73–74 Phase spider (monster)
75–76 Shadow (monster)
77–78 Quicksand (exploration)
79–80 Skeletal champion (monster)
81–82 Specter (monster)
83–84 Thunderstorm   (exploration)
85–86 Werewolf (monster)
87–88 Zombie knight (monster)
89–99 Social encounter  
100 Sinkhole (exploration)


Open Roads Exploring Tier 2

1–3 Cursed temple  (exploration)
4–5 Bandit captain  (monster)
6–7 Blackguard  (monster)
8–9 Bulette  (monster)
10–17 Travel scenery
18–19 Cambion (monster)
20–21 Cyclops (monster)
22–23 Doppelganger (monster)
24–25 Dense fog (exploration)
26–27 Ettercap (monster)
28–29 Ettin (monster)
30–31 Ghast (monster)
32–34 Flash flood (exploration)
35–36 Ghost (monster)
37–38 Ghoul (monster)
39–41 Goblin boss or goblin warlock  (monster)
42–45 Flimsy rope bridge (exploration)
46–48 Half-red dragon veteran (monster)
49–51 Half-shadow dragon assassin (monster)
52–54 Hill giant (monster)
55–56 Hail deluge (exploration)
57–58 Kobold broodguard or kobold sorcerer (monster)
59–61 Mage (monster)
62–63 Ogre mage (monster)
64–66 Lethal outgassing (exploration)
67–68 Ogre zombie (monster)
69–70 Revenant (monster)
71–72 Skeletal warhorse (monster)
73–74 Rot grubs (exploration)
75–76 Skeleton horde (monster)
77–78 Troll (monster)
79–80 Werewolf (monster)
81–82 Sinkhole (exploration)
83–84 Wraith   (monster)
85–86 Zombie horde   (monster)
87–88 Voracious pests (exploration)
89–90 Zombie knight  (monster)
91–99 Social encounter  
100 Caught in the crossfire (exploration)


Open Roads Exploring Tier 3

1–5 Archpriest (monster)
6–10 Blackguard (monster)
11–15 Travel scenery  
16–20 Champion warrior (monster)
21–25   Cyclops (monster)
26–30 Forgotten god (monster)
31–35 Caught in the crossfire (exploration)
36–40 High priest (monster)
41–45 Hill giant (monster)
46–50 Knight captain  (monster)
51–55 Choking smoke (exploration)
56–60 Malcubus (monster)
61–65 Soldier squad (monster)
66–70 Vampire (monster)
71–75 Endless plummet (exploration)
76–80 Wereboar (monster)
81–85 Werewolf (monster)
86–90 Wraith lord (monster)
91–99 Social encounter  
100 Divine war (exploration)


Open Roads Exploring Tier 4

1–5 Arcane blademaster (monster)
6–10 Archpriest (monster)
11–16 Travel scenery  
17–21 Ascetic grandmaster (monster)
22–26 Dread knight (monster)
27–31 Divine war (exploration)
32–36 Empyrean (monster)
37–42 Hill giant (monster)
43–47 God corpse (exploration)
48–53 Holy knight (monster)
55–60 Knight captain (monster)
61–65 Hallowed ground (exploration)
66–71 Master assassin (monster)
72–76 Troll or dread troll  (monster)
77–81 Killing cloud (exploration)
82–87 Vampire (monster)
88–94 Wraith lord (monster)
95–100 Social encounter  

Lofty Mountains

Lofty Mountains

Legends from all over the realm speak of remote passes, cataclysmic conflicts and relics of fell power within the ancient ruins of temples to defeated evils, the graves of terrible warlords, and sites of unspeakable rituals. Adventurers journeying through this region have few social encounters, a moderate amount of combat encounters, and many constructed terrain, natural terrain, and supernatural exploration challenges.

Tiers. Idyllic mountain ranges might be tier 1, while cliffs and crags ruled over by an ancient dragon would be tier 4.

Terrains. Arctic, hills, jungle, mountains, ruins, settlement, subterranean, temple, tomb.

Weather. 1–8 clear, 9–12 overcast, 13–16 mist, 17–18 rain, 19–25 snow.

Climbable. The terrain offers numerous footholds and pitted surfaces. Adventurers gain an expertise die on checks made to climb.

High Altitude. Breathing air gets harder at altitudes of 10,000 feet or higher above sea level, and adventurers not used to the reduced oxygen tire easily. Every hour spent traveling at high altitude counts as 2 hours of travel for the purposes of travel pace. For example, after 4 hours of travel a creature makes forced march checks every half hour.

After spending 30 days or longer at high altitude an adventurer becomes acclimated to it and can travel normally. Altitudes above 20,000 feet can only be acclimated to by creatures native to the environment.

Mountsbane. Travel time is doubled for mounts and pack animals.


Lofty Mountains Exploring Tier 0

1–3 Blinding blizzard (exploration)
4–5 Bandit  (monster)
6–7 Berserker (monster)
8–9 Black bear (monster)
10–19 Travel scenery  
20–21 Bloodhawk (monster)
22–23 Brown bear (monster)
24–26 Eagle G  (monster)
27–28 Bridge of stones (exploration)
29–31 Gnoll (monster)
32–34 Goat G (monster)
35–37 End of hibernation (exploration)
38–42 Goblin (monster)
43–45 Gray ooze (monster)
46–48 Grick (monster)
49–51 Hail storm (exploration)
52–54 Harpy (monster)
55–57 Hawk (monster)
58–60 Kobold  (monster)
61–63 Haze (exploration)
64–66 Pegasus (monster)
67–69 Peryton (monster)
70–72 Poisonous snake G (monster)
73–74 Landslide (exploration)
75–76 Pseudodragon  (monster)
77–78 Pteranodon (monster)
79–80 Swarm of bats  (monster)
81–82 Lost item (exploration)
83–84 Swarm of poisonous snakes (monster)
84–86 Wolf G (monster)
87–88 Poorly-repaired tunnel (exploration)
89–90 Worg (monster)
91–99 Social encounter   
100 Thunderstorm (exploration)

G On an odd result, use the giant version of this creature instead.


Lofty Mountains Exploring Tier 1

1–2 Allosaurus (monster)
3–4 Azer (monster)
5–6 Bandit captain  (monster)
7–8 Basilisk (monster)
9–10 Bugbear (monster)
11–17 Travel scenery  
18–19 Ettin (monster)
20–21 Flying lion (monster)
22–23 Gargoyle (monster)
24–25 Ghast  (monster)
26–27 Ghost  (monster)
28–29 Poorly-repaired tunnel (exploration)
30–31 Ghoul  (monster)
32–33 Gnoll (monster)
34–35 Goblin boss or goblin warlock  (monster)
36–37 Grick (monster)
38–39 Griffon (monster)
40–41 Labyrinthine ravines (exploration)
42–43 Guard (monster)
44–45 Half-red dragon veteran (monster)
46–47 Harpy  (monster)
48–49 Hell hound (monster)
50–51 Hippogriff (monster)
52–53 Pests  (exploration)
54–55 Hobgoblin (monster)
56–57 Knight (monster)
58–59 Kobold broodguard or kobold sorcerer (monster)
60–61 Magmin (monster)
62–63 Manticore (monster)
64–65 Pit trap  (exploration)
66–67 Ogrekin (monster)
68–69 Owlbear (monster)
70–71 Peryton (monster)
72–73 Phase spider (monster)
74–75 Pugilist  (monster)
76–79 Thunderstorm (exploration)
80–81 Scout  (monster)
82–83 Soldier  (monster)
84–85 Veteran (monster)
86–87 Warrior  (monster)
88–89 Warrior band (monster)
90–91 Werewolf (monster)
92–99 Social encounter   
100 Rockfall (exploration)


Lofty Mountains Exploring Tier 2

1–2 Air elemental G (monster)
3–4 Allosaurus (monster)
5–6 Cursed temple (exploration)
7–8 Azer forgemaster (monster)
9–10 Bandit captain  (monster)
11–17 Travel scenery  
18–19 Blackguard (monster)
20–21 Bugbear chief (monster)
22–23 Dense fog (exploration)
24–25 Bulette  (monster)
26–27 Chimera (monster)
28–29 Flimsy rope bridge (exploration)
30–31 Cloud giant (monster)
32–33 Cyclops (monster)
34–35 Green lake (exploration)
36–37 Fire elemental G  (monster)
38–39 Frost giant (monster)
40–41 Hail deluge (exploration)
42–43 Gnoll demonfang (monster)
44–45 Grick G  (monster)
46–47 Lethal outgassing (exploration)
48–49 Guard squad (monster)
50–51 Hill giant (monster)
52–53 Rockfall (exploration)
54–55 Hobgoblin captain (monster)
56–57 Manticore (monster)
58–59 Rot grubs (exploration)
60–61 Medusa (monster)
62–63 Ogre (monster)
64–65 Shattered earth (exploration)
66–67 Owlbear recluse (elite) (monster)
68–69 Remorhaz spawn (monster)
70–71 Treacherous tundra (exploration)
72–73 Roc juvenile (monster)
74–75 Soldier squad (monster)
76–79 Voracious pests (exploration)
80–81 Stone giant (monster)
82–83 Troll (monster)
84–85 White elk (exploration)
86–87 Warrior band (monster)
88–89 Wyvern (monster)
90–91 Wild magic zone (exploration)
92–99 Social encounter   
100 Choking smoke (exploration)

G On an odd result, use the giant version of this creature instead.


Lofty Mountains Exploring Tier 3

1–4 Bridge of sorrow (exploration)
5–7 Adult copper dragon (monster)
8–10 Adult earth dragon (monster)
11–16 Travel scenery  
17–19 Adult silver dragon (monster)
20–22 Ascetic grandmaster (monster)
23–25 Caught in the crossfire (exploration)
26–28 Cloud giant noble (monster)
29–31 Cyclops myrmidon (monster)
32–34 Choking smoke (exploration)
35–37 Dread troll (troll variant)
38–40 Efreeti (monster)
41–43 Cursed waterway (exploration)
44–46 Fire giant (monster)
47–49 Frost giant (monster)
50–52 Endless plummet (exploration)
53–55 Hill giant chief (monster)
56–58 Hobgoblin warlord (monster)
59–61 Lifeless desolation (exploration)
62–64 Medusa queen (monster)
65–69 Ogre mage (monster)
70–73 Perilous cliff path (exploration)
74–76 Purple worm (monster)
77–79 Remorhaz (monster)
80–82 Sphere of annihilation (exploration)
83–85 Roc (monster)
86–88 Stone giant stonetalker (monster)
89–90 Sunspots (exploration)
91–92 Wraith (monster)
93–99 Social encounter   
100 Malfunctioning planar portal (exploration)


Lofty Mountains Exploring Tier 4

1–4 Adult red dragon (monster)
5–7 Ancient copper dragon (monster)
8–10 Ancient earth dragon (monster)
11–16 Travel scenery  
17–19 Arcane blademaster ] (monster)
20–22 Ascetic grandmaster (monster)
23–25 Cloud giant (monster)
26–28 Divine war (exploration)
29–31 Cloud giant noble (monster)
32–34 Dread knight (monster)
35–37 Efreeti (monster)
38–40 God corpse (exploration)
41–43 Efreeti noble (monster)
44–46 Fire giant (monster)
47–49 Frost giant (monster)
50–52 Hallowed ground (exploration)
53–55 Frost giant jarl (monster)
56–58 Hill giant chief (monster)
59–61 Remorhaz (monster)
62–64 Hellscape (exploration)
65–69 Stone giant stonetalker (monster)
70–73 Storm giant (monster)
74–76 Troll or dread troll  (monster)
77–79 Killing cloud (exploration)
80–82 Vampire (monster)
83–85 Vampire spawn (monster)
86–88 Wraith (monster)
89–91 Malfunctioning planar portal (exploration)
92–94 Wraith lord
95–100 Social encounter   

Trials and Treasures

Trials and Treasures

This essential rulebook for Level Up: Advanced 5th Edition contains the full journey and exploration rules of the game, including details on regions, discoveries, and boons, dozens of exploration challenges, and rules for random encounters of all types.

Not only that, Trials & Treasures also contains over 500 magic items and rules for crafting them, from fantastically powerful artifacts to minor enchanted trinkets, and pages of advice and tools for creating encounters and running the game.

  • Gamemastery
  • Worldbuilding
  • Encounter Design
  • Exploration
  • Exploration Challenges
  • Maladies
  • Adventuring Rewards
  • Enchanted Gear

CHAPTER 1:  GAMEMASTERY


CHAPTER 2: EXPLORATION


CHAPTER 3: ENCHANTED GEAR

Adventurer's Guide

Adventurer's Guide

In this guide to Level Up, the advanced roleplaying game, you will find everything you need to play. Create diverse and unique heroes, engage in epic combat with villainous foes, cast powerful spells, and build mighty strongholds! 

THIS CORE RULEBOOK INCLUDES: 

  • A unique origin system which allows you to select your heritage, culture, background, and destiny! 
  • Details of adventuring gear, weapons, armor, vehicles, and strongholds. 
  • Full rules for combat and adventuring. 
  • Hundreds of spells, combat maneuvers, exploration knacks, and other exciting abilities! 
  • An advanced rule system which adds depth to the core 5th Edition rules while maintaining full compatibility. 

Level Up is a standalone game. Everything you need to create your character and start adventuring can be found in this rulebook.


Introduction


Chapter 1:  Character Creation


Chapter 2: Origin


Chapter 3: Adventuring Classes


Chapter 4:  Equipment


Chapter 5: Feats and Multiclassing


Chapter 6: Ability Scores


Chapter 7: Adventuring


Chapter 8: Combat


Chapter 9: Combat Maneuvers


Chapter 10: Spellcasting


Appendices

Pagination